• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Air Interdiction question
03-10-2022, 08:27 AM,
#10
RE: Air Interdiction question
Mark's idea would capture some of that difference, but even then not all. The losses you note include transports dropping paras in the Low Countries, maybe gliders, etc, that aren't tracked in the game in any way, along with fighter squadrons that aren't normally in the mix unless carrying out ground attacks, etc.

But even more so, air power is too resilient compared to history - typically, a campaign would start with max plane availability and then it would drop over time due to losses, maintenance issues, etc. But in PzC you can be playing on the 10th day of a long campaign and still have the same plan count as at the start, which never would have been the case for campaigns launched after a recovery period.

On the other hand, having more realistic losses would skew the results due to the heavy weighting of air losses - 1 Stuka lost can be worth 4-5 Panthers, give or take.
[Image: exercise.png]
Quote this message in a reply


Messages In This Thread
Air Interdiction question - by jonnymacbrown - 03-07-2022, 01:44 AM
RE: Air Interdiction question - by ComradeP - 03-07-2022, 02:40 AM
RE: Air Interdiction question - by Liebchen - 03-07-2022, 03:41 AM
RE: Air Interdiction question - by Ricky B - 03-07-2022, 05:05 AM
RE: Air Interdiction question - by Ricky B - 03-07-2022, 05:35 AM
RE: Air Interdiction question - by ComradeP - 03-07-2022, 07:26 AM
RE: Air Interdiction question - by Dog Soldier - 03-09-2022, 02:20 PM
RE: Air Interdiction question - by jonnymacbrown - 03-10-2022, 04:38 AM
RE: Air Interdiction question - by Ricky B - 03-10-2022, 08:27 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)