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Night Move Disruption
01-25-2022, 08:09 AM, (This post was last modified: 01-25-2022, 08:11 AM by ComradeP.)
#6
RE: Night Move Disruption
2600 for FWWC, two battalions and some gun/cavalry units can move along a road.

The road stacking limit is only checked if there are multiple units either moving into a hex across a road hexside in T-mode as a stack, or if a T-mode unit moves across a road hexside to enter a hex already occupied by another friendly unit. The limit is never applied to the size of a single unit moving along a road.

The road stacking limit in PzC tends to be considerably lower than maximum battalion size, but that doesn't matter as long as only a single battalion is moving along a road.
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Messages In This Thread
Night Move Disruption - by lezgo killemall - 01-25-2022, 06:04 AM
RE: Night Move Disruption - by Ricky B - 01-25-2022, 06:17 AM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 06:47 AM
RE: Night Move Disruption - by Mr Grumpy - 01-25-2022, 07:26 AM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 08:35 AM
RE: Night Move Disruption - by Ricky B - 01-25-2022, 07:29 AM
RE: Night Move Disruption - by ComradeP - 01-25-2022, 08:09 AM
RE: Night Move Disruption - by KAreil - 01-25-2022, 11:27 PM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 08:28 AM
RE: Night Move Disruption - by Mr Grumpy - 01-26-2022, 06:06 AM
RE: Night Move Disruption - by Ricky B - 01-25-2022, 02:29 PM
RE: Night Move Disruption - by lezgo killemall - 01-25-2022, 06:50 PM
RE: Night Move Disruption - by ComradeP - 01-25-2022, 09:13 PM
RE: Night Move Disruption - by ComradeP - 01-26-2022, 12:43 AM
RE: Night Move Disruption - by jonnymacbrown - 01-27-2022, 12:30 AM
RE: Night Move Disruption - by jonnymacbrown - 01-27-2022, 12:31 AM

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