• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Kursk 43 - Obstacle Movt
04-23-2021, 03:55 PM, (This post was last modified: 04-23-2021, 03:58 PM by Lethal.)
#1
c_Question Mark  Kursk 43 - Obstacle Movt
Greetings,

Looking at Obstacles in Kursk '43, Scenario 0705_06 A Gaping Hole_Alt

Movement into and through obstacles in Travel mode seems to work as advertised, but I am having issues with Deployed mode.  

For instance, Hex 1,20 Motorised Infantry, morale B.  Given command - Move on Foot.  The unit has 26MP.  

Move to penetrated obstacle at hex 2,20, clear hex, same elevation, Soft conditions.

Was expecting: one quarter of 26 = 6.5 plus clear (6 * 150%)  9 = 15.5, round up 16, so balance 10 after movement, but get 8.  Can anyone explain this?

Does motorised infantry use 200% when on foot?
clear 6 * 200% = 12, one quarter 6.5 rounded down = 18.   26-18=8.

If so, is this the intention for motorised infantry?  Don't think so because the clear hex cost is 9.

thx
Quote this message in a reply


Messages In This Thread
Kursk 43 - Obstacle Movt - by Lethal - 04-23-2021, 03:55 PM
RE: Kursk 43 - Obstacle Movt - by Green - 04-23-2021, 08:08 PM
RE: Kursk 43 - Obstacle Movt - by Lethal - 04-23-2021, 09:10 PM
RE: Kursk 43 - Obstacle Movt - by Dog Soldier - 04-24-2021, 06:25 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)