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Assault numbers are in. Bug or feature?
04-12-2021, 06:59 PM,
#21
RE: Assault numbers are in. Bug or feature?
(04-12-2021, 10:35 AM)NikolaiB Wrote:
(03-18-2021, 08:20 PM)Xerxes77 Wrote:
(03-18-2021, 01:26 PM)NikolaiB Wrote: I want to replicate this test in DBP. So, you set this up by creating a scenario in the editor?

Yes, I started with a custom map/oob and a barebones scenario with lines of troops face to face. Then I created an Excel sheet to store the values for each test case (normal, disrupted, pinned and demoralized targets in vanilla settings; another set for the Quality Loss Modifier optional rule; another for vehicles, and so on and so forth), along with the expected average outcomes. These I derived from the procedure explained in the manual and implemented them through simple formulas.

Ahhhh, sorry, I never got around it.

I sent it on.
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RE: Assault numbers are in. Bug or feature? - by Ashcloud - 04-12-2021, 06:59 PM

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