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Status of fire effect calculation changes?
01-19-2021, 07:14 AM,
#6
RE: Status of fire effect calculation changes?
(01-18-2021, 09:05 PM)Xerxes77 Wrote: Newbie learning the ropes here. Correct me if I'm wrong, but aren't modifiers handled the same (i.e. added one after another) across all Tiller series of games?
Is the effect more noticeable or worse in the PB titles?

(While we're on this interesting topic, I definitely wouldn't mind seeing a couple of text lines included in the quaintly terse Fire Report dialog, or anywhere for that matter, to get a clearer breakdown of which modifiers are applied when firing, in what order, etc. In fact, any UI improvement that minimizes the time spent scouring the manual for info, or trying to figure out an in-game restriction or result, would be gold in my book!)


As I understand it, the PzC code was the basis for most subsequent JTS games. So, there is every reason to suspect that the modifiers work in a similar way across all these titles. Certainly they operate in the same way in both PzC and PzB.

And I do not think the effect is more 'noticeable or worse' in PzB. Only one of the examples ComradeP mentions was related to PzB. That example was specific to PzB as it relates to the quality fire modifier. This modifier does exist in PzC and operates in an identical way, but it has never been used (except rarely in Mods). It is a noticeable difference between the two series but not the primary cause of the issue ComradeP is concerned about. If anything, I suspect the cumulative affect of adding rather than multiplying modifiers is more of a problem with some PzC titles than it is for PzB.

As for the Fire Report dialog, it is a feature rarely used since the introduction of On Map Results and it has never subsequently been given much attention. At one point I had a spreadsheet that allowed me to replicate these values to a small rounding error in every permutation I could think of. So it is working correctly (occasionally this has been questioned) but the information it provides is not very useful. Players probably only use this feature now to analyze how the game works but it does not give the level of detail most would be looking for. Whether there is sufficient interest to justify trying to improve it is another question.
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RE: Status of fire effect calculation changes? - by Green - 01-19-2021, 07:14 AM

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