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Night Fatigue
12-20-2020, 08:09 AM,
#19
RE: Night Fatigue
Sadly this problem does not appear to have been fixed by the latest updates. The issue was raised in April so there has been plenty of time to think through a solution if it was seen as important. Presumably the idea has now been dropped.

There is a rather cryptic comment in the change.log;

"Change so that it is now possible for units to move tactically at night without becoming disrupted (70% chance of disruption per hex, rather than 100%), mainly in order to allow for night assaults, but also short emergency movements." 

This sounds like something relevant to FWWC rather than PzC.
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Messages In This Thread
Night Fatigue - by typhoon - 12-10-2020, 06:58 PM
RE: Night Fatigue - by Green - 12-10-2020, 08:00 PM
RE: Night Fatigue - by ComradeP - 12-10-2020, 08:01 PM
RE: Night Fatigue - by Green - 12-10-2020, 08:12 PM
RE: Night Fatigue - by Strela - 12-10-2020, 08:34 PM
RE: Night Fatigue - by Kool Kat - 12-14-2020, 12:42 AM
RE: Night Fatigue - by Strela - 12-14-2020, 01:52 AM
RE: Night Fatigue - by Kool Kat - 12-14-2020, 02:32 AM
RE: Night Fatigue - by Xerxes77 - 12-11-2020, 01:24 AM
RE: Night Fatigue - by typhoon - 12-10-2020, 10:35 PM
RE: Night Fatigue - by ComradeP - 12-11-2020, 02:25 AM
RE: Night Fatigue - by Green - 12-11-2020, 06:44 AM
RE: Night Fatigue - by typhoon - 12-19-2020, 05:35 AM
RE: Night Fatigue - by Green - 12-19-2020, 06:13 AM
RE: Night Fatigue - by typhoon - 12-19-2020, 06:39 AM
RE: Night Fatigue - by typhoon - 12-19-2020, 06:43 AM
RE: Night Fatigue - by Mr Grumpy - 12-19-2020, 06:33 PM
RE: Night Fatigue - by typhoon - 12-19-2020, 07:26 PM
RE: Night Fatigue - by Green - 12-20-2020, 08:09 AM

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