• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


SMGs: Lethality vs Range
10-19-2020, 09:08 PM,
#3
RE: SMGs: Lethality vs Range
I think you are correct and I also don't see any problem here. SMGs are good point blank weapons (fire at adjacent hexes, lethality *2) and good assault weapons (find the weapons' assault values under F3/Weapon Data, scroll down).

Holding the fire at longer ranges is definitively a good idea as it allows your SMG troops to stay concealed and thus have a smaller chance (50%) of getting hit by fire directed at their hex.
Quote this message in a reply


Messages In This Thread
SMGs: Lethality vs Range - by Stas_sche - 10-18-2020, 09:14 PM
RE: SMGs: Lethality vs Range - by Stejones82 - 10-19-2020, 06:53 AM
RE: SMGs: Lethality vs Range - by Mowgli - 10-19-2020, 09:08 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)