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Invisible hex obstruction
06-09-2020, 11:33 AM,
#11
RE: Invisible hex obstruction
Hi Jacques,

Confirmed!! I see the same thing you do. In both hexes (36,33) and (38,33) the bottom left hand of the map editor says there are walls present on some hexsides but they are not there in all the 2D or all the 3D viewing modes. There are also no other hexside graphics there like minor rivers, streams or gullies. Also its not an elevation issues because the hexes in question and all the surrounding hexes are Level 4.

I also noticed when you rotate the map in the map editor the walls the editor describes are there but the hex coordinates change from (36,33 to 153, 118) and from (38,33 to 151, 118)

This is weird, I've never seen this before.

The only thing I can think of is it may be a compatibility issue. This scenario was made a long time ago under a different version of West Front I believe rather than the current version of 2.02 which everybody seems to be using.


Not sure what to tell you my friend to do next.  Perhaps some others might have an idea.

Regards,
John
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Messages In This Thread
Invisible hex obstruction - by Basson - 06-04-2020, 06:33 PM
RE: Invisible hex obstruction - by Jason Petho - 06-05-2020, 01:15 AM
RE: Invisible hex obstruction - by Basson - 06-05-2020, 07:46 AM
RE: Invisible hex obstruction - by Basson - 06-05-2020, 07:58 AM
RE: Invisible hex obstruction - by Scud - 06-09-2020, 03:43 AM
RE: Invisible hex obstruction - by Basson - 06-05-2020, 07:33 AM
RE: Invisible hex obstruction - by Big Ivan - 06-09-2020, 04:53 AM
RE: Invisible hex obstruction - by Basson - 06-09-2020, 08:28 AM
RE: Invisible hex obstruction - by Basson - 06-09-2020, 08:38 AM
RE: Invisible hex obstruction - by Big Ivan - 06-09-2020, 11:33 AM
RE: Invisible hex obstruction - by Basson - 06-10-2020, 12:38 AM
RE: Invisible hex obstruction - by fritzfarlig - 06-11-2020, 06:30 PM
RE: Invisible hex obstruction - by Basson - 06-12-2020, 12:41 AM

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