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Technical issues
04-23-2020, 09:28 PM, (This post was last modified: 04-23-2020, 09:31 PM by Fhil.)
#1
Technical issues
It´s been some time that I wanted to ask about experiencing some technical issues with PzB games. They are not severe things, but can be annoying sometimes. They all seem to be related to the battle replay. Here they are:

A - Sound effects during battle replay broken

 This tends to happen in the PzC games as well. You´re watching your opponent´s turn replay and once there are some engines moving or artillery fire sounds effects (even in quick mode of replay), they start to repeat over and over again and over each other, so after a while there is a reall mess to be heard and I have to turn the sound off until the replay is over, quit the programm and start it again. I always watch the replays in quick mode, so maybe this happens only in that mode. Also, it does not happen always, but regularly like every fifth replay maybe. Anyone else experiencing this?

B - Enemy side´s Variable Victory Objective points visible during battle replay

 This one is maybe a little bit more severe. The system´s intention is not to show you the exact points value for a turn for your opponent´s side, so when playing the Variable victory points versions of scenario (which I tend to play in NA´41), usually the objectives are something like ?/2, or 5/? etc. depending on which side is the first. So you don´t know how much the enemy earns in points for holding them. 

 While reviewing your opponent´s turn though during the replay, his points values that are otherwise hiden from you during your turn under the ? mark are clearly visible to you now. I try to ignore them so or so, and it´s also not that I would exactly calculate each turn each objective, but there is a possibility to do so and if it´s a smaller scenario, once you see it you won´t be able to get the number from your head :)

C - Quick mode of battle replay remains active right into your turn

 Also true in PzC games. Once the replay ends while it was in quick mode (F8), it carries over to your turn. So your fire will be shown that quickly as well (might be advantage in large campaign games, but that doesn´t feel correct). 

There is a cure for that other than relaunching the game and opening the file again and that is to shoot your arty first. So or so I´m beginning my turns usually with opening the artillery Dialog. The first artillery fire will be shown in this quick mode, but from the next one it´s back to normal mode with slow graphics and accompanied sound effects. This issue is not a big deal neither, it´s just there, I would say this is the least annoying.

Any of you guys experiencing some or all of these as well or is it just my machine? Helmet Rolleyes
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Messages In This Thread
Technical issues - by Fhil - 04-23-2020, 09:28 PM
RE: Technical issues - by Ricky B - 04-24-2020, 01:51 PM
RE: Technical issues - by Lowlander - 04-26-2020, 10:58 PM
RE: Technical issues - by Fhil - 04-27-2020, 04:10 PM
RE: Technical issues - by krmiller - 04-26-2020, 11:50 PM
RE: Technical issues - by Fhil - 04-27-2020, 04:14 PM
RE: Technical issues - by krmiller - 04-27-2020, 11:45 PM
RE: Technical issues - by Fhil - 04-29-2020, 05:34 PM
RE: Technical issues - by KAreil - 04-27-2020, 03:57 AM
RE: Technical issues - by Fhil - 04-29-2020, 05:38 PM
RE: Technical issues - by Ricky B - 04-30-2020, 01:42 AM
RE: Technical issues - by Fhil - 04-30-2020, 04:42 AM

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