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First World War Campaigns (France '14 and East Prussia '14 graphics mods)
10-17-2018, 02:44 AM, (This post was last modified: 11-21-2018, 06:18 AM by Philippe.)
#1
Write a Note  First World War Campaigns (France '14 and East Prussia '14 graphics mods)
End of the Belle Epoque II
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(JTS FWWC France '14 and East Prussia '14)

Here are some screenshots from the latest incarnation of my End of the Belle Epoque mod which works with the new JTS versions.  

Fog of war off so you can see what both sides are doing.


From France '14:
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Most of the units are battalions, squadrons, or batteries.

The screenshots have been updated to reflect the current state of the mod.

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From East Prussia '14:
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Most of the units are battalions, squadrons, or batteries.

The screenshots have been updated to reflect the current state of the mod.


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This is the second incarnation of my End of the Belle Epoque mod. 

It is designed to work with the JTS version of the game. (If you have the HPS version get in touch with support at JTS and they will help you upgrade to the JTS version).  

The original mod came out shortly after France '14 was first released, and has been updated several times since.

Since the initial HPS release of France '14 the graphics have undergone quite a few changes.  This version of the Belle Epoque mod works with the new JTS graphics, and has been co-ordinated and harmonized with a sister mod for East 

Prussia '14.

This is a graphics mod, and only effects the 2D and 3D textures.

The mod does two things.  

First, it uses a color palette that is a bit more in keeping with traditional maps, though it preserves many of the features of the JTS graphics.

Second, it separates the hex grid from the background map textures, as in the original.  This way you have the option of viewing the map with or without the hexgrid.  That's why the original design had a 'show hexgrid' settings option.

The mod uses a few of its own conventions that you need to be aware of.  

Improved positions, trenches, and obstacles are represented by different color shadings super-imposed on the map.

Headquarters units are color-coded so that you can tell at a glance how far up the chain of command a particular HQ unit is.  Brigade HQ's have no color filling, Divisional HQ's have black filling, Corps HQ's have red filling, Army HQ's 

are white outlined with red, and Army Group HQ'are white outlined with black.

The mod uses a red circular aiming reticle for fire and shock combat.  This isn't cast in stone, and might change if I ever come up with something I like better.

The mod includes distinct destop icons for France '14 and East Prussia '14.  


The mod for France '14 works with the later of the two Volcano Man graphics mods (but not the original).  Ed hasn't made a graphics mod for East Prussia '14 (yet), but if he ever does I will make whatever adjustments are needed.

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The mods can be downloaded from here:


For France '14:

https://app.box.com/s/9zw7gckkt9ha5fssicmvs9oz1s23mxc6



For East Prussia '14:

https://app.box.com/s/ry35ox8jtzxau2iedac23d70z8cxmfht

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To learn more about JTS First World War Campaigns go here:


https://john-tiller-software.myshopify.c...-campaigns



For France '14 go here:

http://www.johntillersoftware.com/WWICam...nce14.html



For East Prussia '14 go here:

http://www.johntillersoftware.com/WWICam...sia14.html



and for both of them, go here:

https://john-tiller-software.myshopify.c...-campaigns
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First World War Campaigns (France '14 and East Prussia '14 graphics mods) - by Philippe - 10-17-2018, 02:44 AM

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