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CS Middle East 2.01 UPDATE out now
03-21-2018, 11:48 PM, (This post was last modified: 03-21-2018, 11:49 PM by Crossroads.)
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Flare For #2  CS Middle East 2.01 UPDATE out now
If you opted to download and activate the interim Quick-Fix update with JSGME, be sure to deactivate that first. 

Quote:ORIGINAL:  Daniele

Hi everyone,

Campaign Series: Middle East has been updated to version 2.01!

You can download the update from >>HERE<<

Check out the full changelog below!

Errata
• When loading a Pontoon Ferry or Crewed Boat to an Engineering Truck, Unit List sidebar omits one of the units in the hex and shows a blank tile instead.
Enhancements
• Added a new frontend variant, Middle East no3D.exe, to run on low-powered systems.
• Added a new multi-colored game engine toolbar option (Options > Toolbar > Color).

Fixes
• Finished implementing the edmap Display > Map Hints feature.
• Set Options > Smooth Scroll to OFF by default.
• Fixed a bug where CycleSel #s > 12 were not saving/reloading properly.
• Adjusted the timeline defaults for EF III etc. (should not impact ME at all).
• Fixed a bug where changes in exit objective hex values were discarded on phase turnover, thus exit hex objective points were not recording properly.
• In the frontend random battle generator, company size engagements are no longer possible (fixing a possible crash if company size engagements were selected).
• Fixed a bug where, if PBEM no side replay were selected, the .bte file might be corrupted, and the game might crash.
• Crewed boats (and rafts etc.) were not loadable on engineering trucks. This has been corrected.
• In PBEM play, with side replay selected, Side B was shown Side A's private beginning-of-mission (Lua EE) briefing. This should no longer happen.
• Low probability AI reinforcements were always arriving with 100% certainty. This has been fixed.
• Fixed several CSEE issues (involving set_reinforcement_turn() in PBEM, and other bugs).
• Re-encrypted Platoon*.OOB files to fix a bug where previous *.OBX files missed the last line of each file.
• Bootcamp 4.lua event engine coding error fixed.
• Fixed a few typos in Unittext.txt
• Removed accented letters from *.OOB files that did not show properly in Organization Editor.

Graphics
• Added new 3D Minefield markers
• Color Coded Toolbar
• Provided a set of Unit Picture defaults with a background color that does not show in Unit Viewer like the previous Magenta background color did.
• Fixed the French DUKW unit graphics that had white artifacts

Data
• Added a correct Front End background music file xbackg1.ogg version.
• Added Grenade launcher sound files
Scenarios
• Added Leaders to Teaching Sets 1-5
• Fixed a AIW20.scn helo reinforcement to arrive at NoE air level.
• Fixed typos in Jerusalem48, Khanyunis56, and Khanyunis67 map files
• Added a missing commander entry to As_Suez73.org


Mods
• Added a set of 3D Alternate Bases mods for all nations by XLVIII PzKorp. 

Enjoy! Any questions just give us a holler  Helmet Smile
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Messages In This Thread
CS Middle East 2.01 UPDATE out now - by Crossroads - 03-21-2018, 11:48 PM
RE: CS Middle East 2.01 UPDATE out now - by Scud - 03-24-2018, 01:48 AM
RE: CS Middle East 2.01 UPDATE out now - by Scud - 03-24-2018, 07:23 AM
RE: CS Middle East 2.01 UPDATE out now - by Scud - 03-27-2018, 12:33 AM

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