• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Atheory's Project: Operation Fischreiher (Stalingrad42)
01-07-2018, 10:53 AM, (This post was last modified: 02-26-2018, 06:35 AM by Ocito80.)
#1
Atheory's Project: Operation Fischreiher (Stalingrad42)
Currently the scenario is 99% complete. (explained near the bottom)


July 23, 1942, the drive for Stalingrad continues. Operation Fischreiher was the name for the operation given to Army Group B. The German Sixth Army still resides on the west side of the Don River. And the 4th Panzer Army advances far south on the other side of the Don. With supplies running low, the German war machine has to muster all of its courage and determination, sprinkled with a little luck, if it is to succeed. The Russian army will throw everything it can cobble together at the Germans, including local women manning AA guns in direct fire against German panzers.

The scenario is 400 turns. Thereby representing the 40 days of grueling combat of Army Group B advancing towards the city, and the Russians fanatical and desperate attempts to stop them. The object isn't the city itself, and the scenario stops just around the time many claim the battle for the city itself begins on September 2nd. As best as I can get it, this is an historical scenario. The smaller scenario with the game already, Don_Bend, was my starting point and I expanded upon it.



Key Features
1) German supply is low, and each passing week it gets lower. This should press the German player to advance as quickly as possible for supply will be a looming issue the deeper the scenario gets.
2) Various Russian supply sources are placed at certain points on the map to allow for the possibly of "fighting pockets". These sources are limited and not ideal for long term fighting.
3) The 4th Panzer Army, The Italian Units and the Russian 51st and 57th Armies are fixed to start the scenario. Other elements are initially fixed as well and free up over time.
4) Uses Stalingrad'42 base game.
5) Scenario setup could allow for smaller scenarios to be created from it in the future.


Rules:
Optional Assault Resolution
No ZOC locking
VST

1% to complete - I am having issues confirming and locating the positions of the following Russian units that may have been involved during the scenario (july 23 to sep 2)

158th Tank Bde
42nd Rifle Bde


If anyone has information on these units and cares to pass it along, would be most appreciative. Otherwise, someone in the future can take and complete the scenario :)

I've enclosed the associated files presently for the scenario for any wishing to take a look at it.

Future things to look at
.pdt file (maybe increase german air interdiction for both ground and air)
movement values - I thought I read once someone created values to place more emphasis on road movement.

As always, open to suggestions and questions.


Respectfully
Ocito
aka Atheory
aka Josh


Attached Files
.zip   Op_Fischreiher.zip (Size: 45.33 KB / Downloads: 29)
.zip   PzC Unit Values.zip (Size: 81.96 KB / Downloads: 23)
Quote this message in a reply


Messages In This Thread
Atheory's Project: Operation Fischreiher (Stalingrad42) - by Ocito80 - 01-07-2018, 10:53 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)