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WitE 2 and WitE discussion
11-29-2016, 10:56 AM, (This post was last modified: 11-29-2016, 10:57 AM by Gris.)
#11
RE: WitE 2?
(11-29-2016, 09:37 AM)fritzfarlig Wrote: I think it will be a good idea to make things more visual
to create a better overview of the processes in WITE
I supply lines, production, reinforcements etc..
I do not believe in 3D, just to have 3d

Hi Fritzfarlig,

Agree, in WITE the info is there, sometimes just buried. One method I use that has helped me in learning where to find the information you listed is establishing a routine for each turn. For example, here is my Soviet turn checklist.
  • Read all reports first
    • Event Log
    • Supply phase production
    • Commander's report
    • Losses
    • Victory screen
    • Check production pool, build Units/SU based on available manpower/equipment pools
  • Toggle the following switches in Map Information
    • Toggle Enemy Hexes On/Off (e)
    • Toggle Fort Levels On/Off (f)
    • Toggle Unit moves on/off (shift-r)
    • Toggle Unis isolated, far from railhead, beachhead (shift-o)
  • Set air doctrine
  • Air group Commitment system (6-8 air groups to start to rotate out for morale build up)
  • Check air units readiness (compare to Air Doctrine), morale, and fatigue. Below # sent to reserve
  • Set up VVS Airbases to supply partisans, set Transport and Level bombers to night
  • Consider night fighters (Pe-3 Bis, Yak9-M)
  • Evac factories (Turn 3)
    • Vehicle factories (check end date)
      • BA-10 in Leningrad (Leave)
    • Type of Factory (Rail Capacity Cost per Factory Point)
      • Heavy Industry (HI) 5000 (Don’t rebuild, move piecemeal)
      • Armaments 3000  (Don’t rebuild, move piecemeal)
      • Generic Vehicles 3000  (Don’t rebuild, move piecemeal)
      • Aircraft/AFV/Combat Vehicles Build Cost x2 (21.1.7) (Move once, rest is destroyed)
  • Use all rail supply
  • Assign Hq Leaders (Start at Hicom, work down to Corps)
  • Check Support Levels
  • Check HQ ranges (CR report)
    • Units to HQ - 5 hexes/20 MP
    • HQ To Railhead 10 hexes/20 MP optimal
    • Airbases supply themselves
  • Check HQ unit capacity
  • Check MTOE Max and current
    • Arm/Motor to 75%
    • SAD AB to 50%
    • ALL others 90%
  • 30 Fatigue points = 10% CV loss
  • Refit units
  • Reserve units
  • Bring Air Units out of reserve after all airbases have moved (so you do used trucks to move them in the air bases)
  • Turn 1 SU attachments levels to get the SU out of Corps HQ before disbanding
    • Corps set to 0
    • Armies set to 5
    • MD to 0
    • Fronts to 9 (unless far in the rear, then 0)
    • Stavka to 9
  • Lock HQ when set to right SU mix
  • Construction attachment minimums when SU set to zero (construction/engineer)
    • YOU HAVE MANUALLY MOVED THESE OUT OF HQ YOU DO NOT WANT THEM IN, THEN LOCK!
      • corps: 2/2
      • army: 3/3
      • army group/front: 16/4 (that's why you lock rear area military districts and fronts)
      • high command: 0/0
  • Support Units (Basic Start)
    • In each army HQ : at least 2 Construction units
    • 2­-4 artillery (mix the types : guns, howitzers, mortars to hammer the opfor at different ranges).
    • Keep the scheme simple. When armament production is lavish, you will start having more sophisticated army support schemes (tank bns, sapper rgts, skis bns, etc).Lock.
    • In each front HQ : 1 RR construction bde, 1 PVO. Lock.
    • Set the stavka support level to 0. Support units are needed at the frontline, not in Moscow.
  • SAD Airbase to 50% Mtoe and no air units (or Disband)
  • Disband Sapper and Construction BNs
  • Do not Disband AA from Cities (huge AP cost)

So you may look at this and say wow! That is a  lot to check each turn. In the beginning, yes. After several games it becomes habit. Also this is for the beginning of the campaign game. I would not bother with all this in a scenario. 

When learning the game, checking the reports each turn and learning how to read them will give you the indicators you need to help you determine if you have enough trucks, is the enemy prepping for an offensive, etc etc.  As time goes on you begin to understand the rail system, support units, and combat. I barely use this now except when I start a new game and my process has evolved from the above. Sometimes it is like looking at the "Matrix".

I agree with you though, I wish there was button that highlighted the information on the map. Some are, like the rail and the forts. Most of it though is in the reports and under the hood. There are other things that seem so obvious but aren't there. I wish you could select by a search function individual records in the commander's report and then manipulate them. Like picking which units to send to the nation reserve when they are at a certain morale or fatigue level. 

In summary, if you look at it long enough you begin to see the information. It is there. If we only had the "Easy" button.

Hope this helps, Have a great day!
'Millions died or suffered in the mud of Flanders between 1914-18. Who remembers them? Even those with names on their graves are by now unknown soldiers.' - Mier Ronnen, Jerusalem Post, 1933 Gris
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Messages In This Thread
WitE 2 and WitE discussion - by Weasel - 11-27-2016, 09:51 AM
RE: WitE 2? - by KG_RangerBooBoo - 11-27-2016, 10:40 AM
RE: WitE 2? - by Weasel - 11-27-2016, 11:24 AM
RE: WitE 2? - by Gris - 11-28-2016, 01:13 AM
RE: WitE 2? - by Ricky B - 11-27-2016, 03:05 PM
RE: WitE 2? - by Weasel - 11-28-2016, 05:48 AM
RE: WitE 2? - by Gris - 11-28-2016, 06:43 AM
RE: WitE 2? - by Weasel - 11-28-2016, 01:26 PM
RE: WitE 2? - by Gris - 11-28-2016, 02:32 PM
RE: WitE 2? - by fritzfarlig - 11-29-2016, 09:37 AM
RE: WitE 2? - by Gris - 11-29-2016, 10:56 AM
RE: WitE 2? - by Weasel - 11-29-2016, 02:32 PM
RE: WitE 2? - by Gris - 11-29-2016, 03:18 PM
RE: WitE 2? - by Ricky B - 11-29-2016, 02:54 PM
RE: WitE 2? - by Gris - 11-29-2016, 03:22 PM
RE: WitE 2? - by fritzfarlig - 11-30-2016, 10:12 AM
RE: WitE 2? - by Gris - 11-30-2016, 03:49 PM
RE: WitE 2? - by fritzfarlig - 12-01-2016, 08:26 AM
RE: WitE 2? - by Gris - 12-01-2016, 08:30 AM
RE: WitE 2? - by fritzfarlig - 12-01-2016, 08:33 AM
RE: WitE 2? - by Gris - 12-01-2016, 08:59 AM
RE: WitE 2 and WitE discussion - by Weasel - 12-01-2016, 09:52 AM
RE: WitE 2 and WitE discussion - by Gris - 12-01-2016, 10:01 AM
RE: WitE 2 and WitE discussion - by Weasel - 12-01-2016, 01:11 PM
RE: WitE 2 and WitE discussion - by Gris - 12-01-2016, 01:20 PM
RE: WitE 2 and WitE discussion - by Weasel - 12-02-2016, 12:53 PM
RE: WitE 2 and WitE discussion - by Gris - 12-02-2016, 02:35 PM
RE: WitE 2 and WitE discussion - by Weasel - 12-04-2016, 08:35 AM
RE: WitE 2 and WitE discussion - by Gris - 12-04-2016, 08:58 AM
RE: WitE 2 and WitE discussion - by Aces8 - 12-22-2016, 01:43 AM
RE: WitE 2 and WitE discussion - by Weasel - 01-07-2017, 02:13 PM
RE: WitE 2 and WitE discussion - by Gris - 01-07-2017, 02:35 PM
RE: WitE 2 and WitE discussion - by Weasel - 01-08-2017, 10:42 AM
RE: WitE 2 and WitE discussion - by Gris - 01-08-2017, 11:24 AM

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