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Introducing Wargame Design Studios
08-22-2016, 01:57 PM,
#31
RE: Introducing Wargame Design Studios
(08-22-2016, 05:36 AM)BigDuke66 Wrote:
(08-21-2016, 05:55 PM)Xaver Wrote: Lack of web... if there is something i "dislike" with Tiller titles is how many times you need search in diferent sites to fin the info... maybe select "official" sites where search info is necesary or at least release a blog where release info and link with info in other areas... a central area to have or find info.
I strongly agree here, the biggest problem of JTS/HPS was always the lack of a single board that would have allowed to concentrate any feedback, mods, bug reports, suggestions, etc. and by that improve the engine considerably but allows bring a community together that allowed communication to every relevant topic. Almostz all other publishers do that as it is simply beneficial to the publishers and its games.
Now I understand if an own site isn't wanted at the moment, but at least choose 1-2 official boards so all interested know where to go to to keep track with and participate in development.


Now some questions:
1. Is the PB engine the only one currently licensed?
2. Do you plan to license more engines? If so which ones?
3. Will the UI work contain changes to ingame screens like OOB & strength dialogs? If so, some suggestions would be: open more than one, leaving them open while playing on map, resizing them, connecting them to the map by allow jumping to unit selected.



Firstly as far as web presence, I will look at that, BUT keep in mind the moment we open up web forums we have to maintain and police them. There is also a cost for hosting them as well - the moment you open things up to the outside world you have to rely on commercial infrastructure for redundancy. Add to that curating web pages etc and we're having to use resources that would normally be generating games. We are not a resource (time) rich group and maintaining these kinds of infrastructures has an impact.


As far as your questions;

1. Yes, PB is the only one
2. Not at this time. We can if we have an appropriate project, but seriously our dance card is full currently.
3. The initial UI work is focused on what we have shown - shortcuts, icons and additional filters. There is a lot that we want to do beyond that - particularly to reduce mouse movement/mouse clicks but as mentioned that will be in a follow on phase. We have read all the threads posted on the game system and have a list of suggestions to be considered as we update the UI.


To answer Lowlanders question. There is no plan to bring 3D back at this point of time. It is actually possible as the original Panzer Battles code was built off Panzer Campaigns circa 2009, but there has just not been the public request to justify it. It also substantially increases the time to market as yet another graphics set needs to be maintained as there is little I think we should use from the old iteration. Trust me we still have a long way to go with graphics and it all chews up valuable programming cycles. Like all things we will listen to the majority...

David
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Messages In This Thread
Introducing Wargame Design Studios - by Strela - 08-20-2016, 11:37 PM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 01:09 AM
RE: Introducing Wargame Design Studios - by Al - 08-21-2016, 02:40 AM
RE: Introducing Wargame Design Studios - by berto - 08-21-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 05:55 PM
RE: Introducing Wargame Design Studios - by Strela - 08-22-2016, 01:57 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-21-2016, 09:15 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 04:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 06:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-22-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 03:30 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-23-2016, 05:17 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 06:14 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 08:22 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-24-2016, 11:30 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 03:13 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 04:19 AM
RE: Introducing Wargame Design Studios - by -72- - 08-25-2016, 08:22 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 07:03 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-25-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Al - 08-25-2016, 10:49 PM
RE: Introducing Wargame Design Studios - by -72- - 08-26-2016, 12:44 PM
RE: Introducing Wargame Design Studios - by -72- - 08-27-2016, 11:32 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 06:40 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 08:19 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:12 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-26-2016, 09:49 PM
RE: Introducing Wargame Design Studios - by Xaver - 08-27-2016, 09:01 PM
RE: Introducing Wargame Design Studios - by berto - 08-28-2016, 01:53 AM
RE: Introducing Wargame Design Studios - by -72- - 08-28-2016, 07:17 AM
RE: Introducing Wargame Design Studios - by Xaver - 08-29-2016, 05:15 AM
RE: Introducing Wargame Design Studios - by Xaver - 09-02-2016, 08:02 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-09-2016, 09:07 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 08:03 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-12-2016, 11:23 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-13-2016, 09:26 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-16-2016, 09:11 PM
Less hexy rivers, streams etc - by phoenix - 09-23-2016, 06:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 09-24-2016, 01:14 AM
RE: Introducing Wargame Design Studios - by Xaver - 10-09-2016, 08:42 PM
RE: Introducing Wargame Design Studios - by Xaver - 10-30-2016, 10:00 PM
RE: Introducing Wargame Design Studios - by Xaver - 11-09-2016, 06:10 AM
RE: Introducing Wargame Design Studios - by Xaver - 01-30-2017, 09:15 PM
RE: Introducing Wargame Design Studios - by berto - 02-01-2017, 09:34 AM
RE: Introducing Wargame Design Studios - by Xaver - 02-02-2017, 03:53 AM

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