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World War One Mod!
07-11-2016, 10:20 AM, (This post was last modified: 12-31-2016, 12:44 AM by Warhorse.)
#1
This Just In  World War One Mod!
Hi All!

At long last, I'm happy to announce a World War One Mod is being made available to you all who 

are interested!!

Many years ago, I believe it was 2005, Paul Adaway came up with this mod based on West Front. 

He enlisted the help of the following:

Wyatt Kappely
Mike Amos
Chris Mee
George Smithson
Rod Coles
Huib Versloot
Mark Mcdougall
Gary Tiger21(??)
Chema(??)
Andrew (no last name)
Erik (no last name)

We worked on it for quite a time, then after awhile it just kind of fizzled out. I tinkered with it on 

and off as time allowed updating graphics and with the help of Wyatt made a few more advances. I 

tried to get in touch with Paul over the years to no avail, to see if he had any interest in continueing 

this work, as I thought it was fascinating!

A little while ago, I was burning to play against someone, and having made a few scenario's 

decided to only make it available to a few friends I could trust to not let it out, and we have been 

playing a team game and scenario's amongst ourselves for a few months.

Out of the blue today, who of all people responded to a PM I had sent out long ago, but Paul 

Adaway himself!! He told me to go ahead and release it with his blessing, to which I was thrilled, 

no longer feeling like I couldn't let this out without his ok, as a matter of honor. I ran the idea past 

my Chief of operations, Jason Petho, to see if it was ok to release, as I didn't want to overstep any 

bounds with future game developement, and he ok'd it as well, so here it is!

The campaign generator works, as well as the battle generator, and there are quite a few scenario's 

as well. I sincerely hope you all enjoy this game as much as I do and start PBEM'ing the heck out 

of it. Gas is fired, if available, by hitting the ALT button while in plot mode. Artillery is not very 

accurate, so be very careful how close you plot to your own lines! Observation Balloons are the 

key to accuracy, so any scenario design should include a few of these each side. They do not 

move, but have a heght advantage to see out to full visability.

The UI is the old interface, I'm afraid, I can't update it as I'm no programmer, and since there are 

gas and other routines involved, I can't update it to 2.02 standard as my Korean War, but this game 

rocks!!

Download this into your Matrix Games\John Tillers Campaign Series structure, so it will be C:

\Games\Matrix Games\John Tiller's Campaign Series\WW1 v1.1. You will find three mods in the 

mods folder to use with JSGME which is in the game, they are 3D textured terrain, 2D terrain, and 

water.

Country's included are-
00 Allied Russian Empire
01 Axis German Empire
03 Axis Austro-Hungarian Empire
04 Axis Ottoman Empire (Turkey)
05 Axis Ukrainia
06 Axis Kingdom of Bulgaria
07 Allied Poland
08 Allied French Third Republic
09 Allied British Empire
10 Allied USA
11 Allied Portugal
12 Allied Kingdom of Belgium
13 Allied Kingdom of Serbia
14 Allied Empire of Japan
15 Allied Kingdom of Greece
16 Axis Bolsheviks
17 Allied Kingdom of Romania
18 Allied Kingdom of Italy
19 Allied Arab Revolt
20 Allied Kingdom of Montenegro

Welcome to WW1!!!

Link- https://1drv.ms/u/s!AmEaW_rdp6RpgSs4CrGCs6yAGJFf

UPDATE-Fixes an oob error in British Corp, New Campaign screen, and trop3d terrain file had an error.
UPDATE 2016/12/30-(Lancer Horses bmp was missing)-Lancer Horses
Unzip into the WW1 folder.

[Image: WW1.jpg]
Meine Ehre heisst Treue



http://www.cslegion.com/
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Messages In This Thread
World War One Mod! - by Warhorse - 07-11-2016, 10:20 AM
RE: World War One Mod! - by Warhorse - 07-11-2016, 12:21 PM
RE: World War One Mod! - by fritzfarlig - 07-12-2016, 09:08 AM
RE: World War One Mod! - by Warhorse - 07-12-2016, 12:03 PM
RE: World War One Mod! - by IckieStickie - 12-18-2016, 11:58 PM
RE: World War One Mod! - by Warhorse - 12-21-2016, 11:45 PM
RE: World War One Mod! - by dgk196 - 10-31-2017, 12:11 PM
RE: World War One Mod! - by Warhorse - 11-01-2017, 08:25 AM
RE: World War One Mod! - by dgk196 - 11-01-2017, 11:46 AM
RE: World War One Mod! - by Warhorse - 11-02-2017, 08:06 AM
RE: World War One Mod! - by Verdun1916 - 10-12-2022, 07:28 PM
RE: World War One Mod! - by Warhorse - 10-14-2022, 09:22 AM
RE: World War One Mod! - by Verdun1916 - 10-14-2022, 07:00 AM
RE: World War One Mod! - by Warhorse - 10-14-2022, 09:26 AM
RE: World War One Mod! - by Verdun1916 - 10-14-2022, 05:32 PM
RE: World War One Mod! - by Hawk Kriegsman - 10-16-2022, 01:45 AM
RE: World War One Mod! - by Warhorse - 10-16-2022, 11:07 AM
RE: World War One Mod! - by Verdun1916 - 10-16-2022, 11:52 PM
RE: World War One Mod! - by Big Ivan - 10-17-2022, 01:29 AM
RE: World War One Mod! - by Verdun1916 - 10-18-2022, 06:26 AM
RE: World War One Mod! - by Big Ivan - 10-18-2022, 09:30 AM
RE: World War One Mod! - by Sean - 02-17-2023, 12:17 PM
RE: World War One Mod! - by Scud - 02-18-2023, 01:10 PM
RE: World War One Mod! - by Sean - 02-18-2023, 02:52 PM
RE: World War One Mod! - by Warhorse - 02-19-2023, 12:31 PM
RE: World War One Mod! - by Sean - 02-19-2023, 06:25 PM
RE: World War One Mod! - by Sean - 02-20-2023, 11:59 AM
RE: World War One Mod! - by Warhorse - 02-21-2023, 11:17 AM
RE: World War One Mod! - by Big Ivan - 02-21-2023, 11:35 AM
RE: World War One Mod! - by Warhorse - 03-01-2023, 11:30 AM
RE: World War One Mod! - by Sean - 03-17-2023, 08:58 PM
RE: World War One Mod! - by Warhorse - 04-29-2023, 10:42 AM

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