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Fixed units and Tunnels in Tour of Duty
07-28-2015, 03:54 AM,
#1
Fixed units and Tunnels in Tour of Duty
Hi all,
Working on a new scenario for ToD and making good use of the Tunnels featureDevil, and it was here that I made a curious discovery, fixed units can make use of tunnel movement!!Crazy

Rather spoiled my scenario design because I had planned to start off with the majority of VC units fixed in their tunnels and only activating when they get triggered by the Americans sweep , but if the "Fixed" VC units can move.. Grrrr

..anyway I will find a workaround and hopefully get it up for playtesting later this week.Read2

Anyone else noticed this? I presume it is the same in all the SB series but I havent checked out the others yet.
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Fixed units and Tunnels in Tour of Duty - by Embis - 07-28-2015, 03:54 AM

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