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Panzer Battles - Kursk Version 1.01 released
03-16-2015, 06:44 PM, (This post was last modified: 03-16-2015, 07:07 PM by Bayes.)
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RE: Panzer Battles - Kursk Version 1.01 released
I am of the opposite viewpoint. The success of the engine/rule sets, developed over so long time, has made them among the best around. It is amazing how Squad Battles, Panzer Battles, and Panzer Campaigns capture the unique nature of each level of combat. High immersion, realistic flow of battles, lots of challenging decisions, sophisticated interplay between unit types, terrain and stance, dedicated robust mechanics that bring forward the different roles and tasks of a plentitude of unit types, to mention a few strengths.

The rule set of Chess does not get too old, does it?

(03-16-2015, 02:21 AM)wiggum Wrote: Sorry Strela, no offense.
But i think the "Engine" of all John Tiller Games is quiet old and never got really updated.
What they did was just include more or other rules to fit the theater, size and time frame.
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RE: Panzer Battles - Kursk Version 1.01 released - by Bayes - 03-16-2015, 06:44 PM

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