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Panzer Battles - Kursk Version 1.01 released
03-09-2015, 04:33 PM, (This post was last modified: 03-09-2015, 04:34 PM by ComradeP.)
#21
RE: Panzer Battles - Kursk Version 1.01 released
The lack of infantry divisions certainly complicated matters, which makes it all the more surprising that the 167th ID wasn't used to better effect.

Instead of being in front of either the SS or XXXXVIII Panzerkorps, it had to attack all by itself, which was going to be a slow affair even in the best of cases.

As a result, XXXXVIII Panzerkorps attacked diagonally towards the northeast and ended up some 15 kilometres east of their original positions instead of more or less to the north of them like the SS. That makes it even stranger that there was no mobile division at the flank of the SS. One good infantry division supported by StuGs, lavish pioneer support and Tigers on day 1 would have saved the mobile divisions some casualties, without placing the chance of a breakthrough in danger. A mobile division might even have moved through the breach cleared by the infantry in the afternoon or so, similar to how the SS Panzers moved through the gap created by their PzG regiments on the 6th.

That's probably one of the main things a wargamer would change: making sure the infantry actually supported the mobile units right from the start, even if it's only 1 infantry division.

168th ID is already spread very thin, so it wouldn't be of much use during the attack.
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RE: Panzer Battles - Kursk Version 1.01 released - by ComradeP - 03-09-2015, 04:33 PM

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