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AI plan: preplanned artillery strikes?
02-26-2015, 05:32 AM,
#4
RE: AI plan: preplanned artillery strikes?
Kohlenklau has found and posted a solution:
Quote:AI Mortar success!



I had 2 different FO's on map from start and placed them in good spots with LOS.

Then made the actual mortars show at R1=5, R2=10, R3=15.

I deployed them to make sure that the FO had them in contact. And a platoon HQ as well. Responsible adult types with radios.



The mortars do spend a turn deploying upon arrival.

But then pretty soon the board lights up with pretty green lines. If someone carelessly is spotted.

This one FO had 2 different missions going. They appear to take the normal long times to get the mission set-up. 5 minutes, 7 minutes, 9 minutes. They do fire spotting rounds and adjust.

A round too far left, a bit later a round too far right, a bit later one more or less on target, then a bit later, 4 rounds. bam bam bam bam.

It wasn't on the area of the AI plans Support Targets Axis. The platoon HQ also set-up a mission.



Unfortunately, it can't happen at night or when viz is very low due to fog or smoke.



So, this could be part of an AI defense plan for a scenario or also for AI on the attack. You don't need to get the initial preplanned barrage style from turn 1. It could come later on...

Actually, I now recall I did use an off-map mortar team that came in at R2. So, you could sprinkle low supply off-map mortar teams in with your R groups. They don't take up an AI slot either.

A prolonged defensive mortaring to make every round count. Come on ostfront winter module!
http://community.battlefront.com/topic/1...try1588997
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RE: AI plan: preplanned artillery strikes? - by Steiner14 - 02-26-2015, 05:32 AM

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