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Evolution of the X Mod‏
01-18-2015, 02:10 AM,
#1
Evolution of the X Mod‏
Greetings Everyone,

Haven't mentioned anything in awhile, so I thought I'd give you a quick update.

Many changes to the original mod happened along the way in the last year. Some things worked and some didn’t. The original goal however remained. To explore if it was possible to perhaps make a great combat game, even a little bit better.

The mod now supports full weapon depletion as the stock version. This was done to keep the game playing as it was originally designed. We felt that with full X settings were causing play to almost feel like a Hollywood action movie. The drawback to weapon depletion was that many games have zero chance for your men to recover efficiency and to “reload” or gain their weapon efficiency back. That has changed and you’ll have a much better chance for this to happen.
Another noticeable difference is your tanks, in most cases, will automatically choose the best round for your target. Meaning you'll be firing the most effective round for tank vs. tank combat and against infantry targets also. You'll get much better results with tank vs. infantry and you won't have to “mash” the infantry into the ground to get results.

Weapon and load data are stock Tiller figures. Nothing has been increased or inflated.
There are some minor tweaks and adjustments that are not likely noticeable when you play.

In most cases you have to manage three data files and a few parameters files. You can make backups of your stock files, so you can easily switch back to pure stock play. As always, the Jones Mod Swapper works well for this.
A cover screen is included to remind you which version you have loaded.
This works for all games and all scenarios.

As always, anyone that wants to use it or try it, I’ll offer unlimited pbem games with a minimum of 5 turns a week and probably more depending on your time zone.

Since we are not using X settings any more (except for the stock values in FWW, which you are currently using) and for a lack of a better name, we are calling this simply the JT Mod.

Good luck to everyone in 2015, no matter which version you are playing.

Keif149
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Messages In This Thread
Evolution of the X Mod‏ - by keif149 - 01-18-2015, 02:10 AM
RE: Evolution of the X Mod‏ - by burroughs - 01-18-2015, 07:19 AM
RE: Evolution of the X Mod‏ - by keif149 - 01-18-2015, 08:17 AM
RE: Evolution of the X Mod‏ - by keif149 - 01-18-2015, 08:53 AM
RE: Evolution of the X Mod‏ - by TheBigRedOne - 01-19-2015, 11:57 PM
RE: Evolution of the X Mod‏ - by keif149 - 01-20-2015, 01:35 AM
RE: Evolution of the X Mod‏ - by Wodin - 01-23-2015, 12:32 AM
RE: Evolution of the X Mod‏ - by keif149 - 01-23-2015, 09:28 AM

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