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Hidden units and visibility improving
11-13-2014, 03:30 AM, (This post was last modified: 11-13-2014, 03:51 AM by ComradeP.)
#1
Hidden units and visibility improving
If the second player moves a unit into a hex where it would normally be hidden due to not being in LOS of an enemy unit and 1 hex outside the LOS of an enemy unit, and visibility improves next turn (thus making the hex visible to the nearest enemy unit), the first player can see the unit of the second player even though it could not see it moving into the hex it's in on the turn of the second player.

Is this working as intended? It can make setting up Soviet defenses somewhat tricky in scenarios with lots of visibility changes.

The visibility seems to either change after the second player hits end turn but still technically on his turn, or be retroactively applied to the second player on the previous turn for some reason.

The situations in the screenshot are in sequence, from night to dawn (the final screenshot). The Axis screenshots, the second and fourth, have FOW enabled.

Note that this happens in all situations, not just at dawn.

[Image: hgVHMM5.jpg]
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Hidden units and visibility improving - by ComradeP - 11-13-2014, 03:30 AM

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