• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Rising Sun thoughts
05-20-2014, 07:15 AM,
#1
Rising Sun thoughts
Just a few thoughts on Rising Sun....

1. How come Rising Sun is played less than the others? In some ways its lack of big-ticket armour makes it a clearer, more straightforward tactical battle, for me anyway.

2. Is it the Banzai rule that's the problem, and if so what are other people's views? It has been explained to me that Banzai assault is implemented in a rather unrealistic way, in that it can be used multiple times in a scenario (subject to morale check, and of course fatigue consequences). I agree, but presumably agreeing a no Banzai Rule of Engagement unbalances a stock scenario?

3. I play with EA on by preference, but would be interested to know how EA fans or critics would regard it combined with Banzai (though in truth I have been persuaded that Banzai is unrealistic).

4. Any particularly good RS scenarios that people would recommend? Kool Kat's "**The Battle of Manila" scenario is the best I've played so far, with lots of interesting urban terrain.

Anyway, just some thoughts for discussion by any other RS players out there, if of interest.

David
Quote this message in a reply


Messages In This Thread
Rising Sun thoughts - by David G - 05-20-2014, 07:15 AM
RE: Rising Sun thoughts - by kolc - 05-20-2014, 10:46 AM
RE: Rising Sun thoughts - by Warhorse - 05-20-2014, 07:38 PM
RE: Rising Sun thoughts - by Scud - 05-22-2014, 04:06 AM
RE: Rising Sun thoughts - by zap - 05-22-2014, 04:55 AM
RE: Rising Sun thoughts - by berto - 05-22-2014, 09:21 PM
RE: Rising Sun thoughts - by Kool Kat - 05-28-2014, 11:57 PM
RE: Rising Sun thoughts - by Yossarian - 05-29-2014, 06:45 PM
RE: Rising Sun thoughts - by Crossroads - 05-29-2014, 09:20 PM
RE: Rising Sun thoughts - by R Zimmerman - 05-30-2014, 01:41 AM
Rising Sun thoughts - by Jeepster777 - 06-11-2014, 11:38 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)