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Tank Loads for Africa at War
11-20-2013, 11:35 AM,
#14
RE: Tank Loads for Africa at War
(11-20-2013, 11:20 AM)Laza Wrote: A zook taking out a King Tiger once in a blue moon is what makes the game fun for me. Just like MG team destroying Marder which befell me not so long ago. Besides like CS game I see it be more abstract then a King Tiger totally destroyed by bazooka, more like the crew bailed out after losing a track rather then staying with tank and becoming a immobile

Completely agree, Laz. It can be maddening when you're on the short end of a really tough loss, but strange things happen in war. The randomness factor adds a strong bit of reality to the game.

I do get, however, wanting things to be as realistic as possible, but there's only so much you can coax out of code and algorithms....
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Messages In This Thread
Tank Loads for Africa at War - by Ashcloud - 11-14-2013, 06:47 PM
RE: Tank Loads for Africa at War - by Richie61 - 11-14-2013, 11:18 PM
RE: Tank Loads for Africa at War - by Rabbit - 11-15-2013, 03:44 AM
RE: Tank Loads for Africa at War - by Jeff Conner - 11-15-2013, 01:23 PM
RE: Tank Loads for Africa at War - by Jeff Conner - 11-17-2013, 05:58 AM
RE: Tank Loads for Africa at War - by Jeff Conner - 11-18-2013, 10:50 AM
RE: Tank Loads for Africa at War - by Richie61 - 11-18-2013, 03:50 PM
RE: Tank Loads for Africa at War - by Jeff Conner - 11-20-2013, 01:26 AM
RE: Tank Loads for Africa at War - by Laza - 11-20-2013, 11:20 AM
RE: Tank Loads for Africa at War - by TheBigRedOne - 11-20-2013, 11:35 AM

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