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Cavalry units
06-25-2013, 03:36 PM,
#2
RE: Cavalry units
Victory points for vehicles are determined by their crew size and armor. Since horses normally have a crew size of zero (although there is nothing that prevents the designer, or you, from giving them a crew, which I also think would let them move by themselves), they are not worth any points (zero times one is zero). There are a few scenarios with cavalry, but not a large number. Given the number of cavalry units that the Russians had, there should probably be more.

My biggest gripe about cavalry is that they are awfully brittle in close assault. Charges against disrupted infantry were pretty effective once the cavalry actually got close. It was the getting close part, against modern firepower, that was problematic. I have only tried a few cavalry close assaults, but they have a tendency to end up with a dead horse unit and a considerable number of casualties to the riders as a result. I found it was much better to get close on horseback, dismount and then close assault on foot.
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Messages In This Thread
Cavalry units - by Stejones82 - 06-25-2013, 12:44 PM
RE: Cavalry units - by Jeff Conner - 06-25-2013, 03:36 PM

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