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CMx2 tactical notes and observations
01-12-2013, 03:11 AM, (This post was last modified: 01-12-2013, 03:25 AM by PoorOldSpike.)
#21
RE: CMBN general notes and observations
BLASTING WALLS
Check your boys are carrying demos (circled left), then click 'Blast' (circled right), and lay the blast point on the other side of the wall-
[Image: bla1.gif]



Start the turn and 15 secs later (note clock lower right) it blows. Nobody was injured, they must be immune-
[Image: bla2.gif]



Then they auto get up and run through the gap and go prone-
[Image: bla3.gif]

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BLASTING INTO BUILDINGS
The breach team moves to the wall and selects the 'Blast' order-
[Image: bla1-1.gif]




Place the blast waypoint anywhere in the building-
[Image: bla2-1.gif]
Start the turn and after about half a minute it blows. As usual the blast causes them no injuries-
John-Boy: "Pa, I think an SS squad has just blown into our house"
Pa:- "You on crack son?"
[Image: bla3-1.gif]



the team runs in-
Team leader- "your milk is excellent Herr Walton"
[Image: landa-milk.gif]
[Image: bla4.gif]

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BLASTING THROUGH BOCAGE
Place the blast waypoint on the other side-
[Image: bla5.gif]



and about 30 secs later, boom-
[Image: bla6.gif]



And they run through.
(to make a bigger gap for vehs, lay two consecutive blast wayps, one across and one back, spread apart)
[Image: bla7.gif]

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Messages In This Thread
RE: CMBN general notes and observations - by PoorOldSpike - 01-12-2013, 03:11 AM
RE: CMBN general notes and observations - by Nort - 01-17-2013, 03:16 AM

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