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Understanding some movements
02-05-2012, 10:42 PM,
#6
RE: Understanding some movements
(02-05-2012, 07:01 PM)Leonadis Wrote: The player wishes to move 2 hexes but he has only issued 1 command so the computer AI only looks at the end target hex and chooses the lowest number of action points to get to the target hex. This sometimes results in the computer routing the unit along a path the player does not want. To avoid this it is necessary to place 2 commands. First command is the first hex the player wishes to move to and the second command is the second hex the unit is to reach. The AI then looks at the first command and completes that before attempting to move the unit to the second target hex. The player needs to use one command for each hex where there is a change in direction in the desired path. Players need to check the plotted move before ending their turn where the unit's path is critical to the desired result and ensure the AI has not changed the unit's path.
If further clarification or other questions need answering please raise them here and I will try to respond as soon as I can.

Very clear. Thank you very much :)
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Messages In This Thread
Understanding some movements - by Haplo_Patryn - 02-05-2012, 06:33 AM
RE: Understanding some movements - by Leonadis - 02-05-2012, 07:01 PM
RE: Understanding some movements - by Haplo_Patryn - 02-05-2012, 10:42 PM

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