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Poll: Should the engineers be able to build obstacles?
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Yes/Oui/Ja/Si/Да
65.38%
17 65.38%
No/Non/Nein/No/Нет
34.62%
9 34.62%
Total 26 vote(s) 100%
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Should the engineers be able to build obstacles?
04-04-2010, 05:25 AM, (This post was last modified: 04-04-2010, 05:27 AM by Volcano Man.)
#11
RE: Should the engineers be able to build obstacles?
Well, a single tank typically carried about 4 to 6 rolls of concertina wire on the rear, mounted on two metal poles we attached to the rear of the M1. We had a picket pounder and when set up a defensive position we would usually go out and combine the wire and stakes of one platoon, and with four people pounding pickets into the ground we could throw up a 1km obstacle in no time at all. If an entire company did this then, well, you get the idea. Some may not think that wire alone is a good obstacle, but we had a method where we would put the picket into the ground and the pole was quite long, and we would stick a role of wire through the middle of it, then do the same at he next picket and so on. Then we would go back and put a second roll of wire *on top* of the first, and then we would put a third roll on top of the 2nd. The result was a wall of wire about 4 feet high, which would stop infantry of course, but it would also stop tanks and PCs. Anyone who doubts that, I can explain to them the time when my tank pulled in a roll of wire into the sprocket and into the track. It completely immobilized the tank and it took a whole day to cut it all out -- it was a nightmare.

An obstacle is an obstacle, whether it be wire, an abatis, an AT ditch, or moat of flaming oil. So anyway, I was describing a tank company and not an engineer company (tank and infantry units shouldn't be able to build obstacles though, that would be too destructive), but yes, engineers should (in theory) be able to create obstacles -- it is one of their most basic tasks. However...

I don't think the problem is not the lack of want, the problem is that someone has to propose a damn good idea on how to implement it so that it doesn't break the other games by turning it into obstacle city. The obvious choice would be PDT values that specify if, and how quickly each side can create obstacles. It has been brought up before that the US engineers in the Battle of the Bulge were blowing down trees in front of the German advance to slow them down, something you cannot do in PzC, so maybe the obstacle creation would be allowed in B44 PDT file, who knows.

I guess my point is, what would be better than a poll is an idea on how the stuff would work which would have to follow the guideline of being simple to implement, elegantly thought out and non destructive to other titles.
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RE: Should the engineers be able to build obstacles? - by Volcano Man - 04-04-2010, 05:25 AM

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