• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Patrol Feature in MC
07-18-2009, 04:29 AM,
#5
RE: Patrol Feature in MC
I just finished about 2 hours of testing and didnt notice anything wrong with the changing of SF units to Partisan, they still assaulted, the ones with 2 hex soft attack range still attacked targets when they came into the 2 hex range and they still went into deception mode and also blew up a bridge. And since their partisan units their deception effects still work even when their not in deception mode,deception mode just helps show them disappearing after an attack, u cant call in airstrikes/art, is the only thing u really lose for having the patrol feature work which adds a little flavor to the rear areas. I do have 2 types of deception units, 1 type is recon first with secondary mission of sabotage and stuff, this is about half the Soviet units and all the WP minor units. The other half have some higher values and a soft attack range of 2 to make ambushes and assaults on lighter armed units but low numbers on hard attack, they all have deception ability. Still no Nato LRRP units in the game, they had a recon mission only and theirs no way to model this, if u mark them recon they need to be supplied (no good), if u mark them SF without deception ability they dont need to be supplied but as soon as they see the enemy they themselves will be seen and they are dead. If u flag them deception well this just aint right,it wasnt a LRRP mission.

Aaron
Rangers Lead the Way
Quote this message in a reply


Messages In This Thread
Patrol Feature in MC - by Aaron - 07-07-2009, 03:57 AM
RE: Patrol Feature in MC - by FLG - 07-07-2009, 04:40 AM
RE: Patrol Feature in MC - by Aaron - 07-13-2009, 04:47 AM
RE: Patrol Feature in MC - by Elxaime - 07-13-2009, 05:35 AM
RE: Patrol Feature in MC - by Aaron - 07-18-2009, 04:29 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)