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Intelligence in JTCS
01-15-2009, 07:55 AM,
#11
RE: Intelligence in JTCS
Don't we have most of our information wired into the game because it was generated from a board game?
Or, at least board games set the intitial standard for most early computer games?

If you remember board games, there are relatively few that have total fog of war?
It would be interesting to have an extreme/extreme fog of war. I don't think I would like using it, as I don't care for night scenarios as it is.

Not against this as a change but, definately has to be an option? ;)

RR
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Messages In This Thread
Intelligence in JTCS - by K K Rossokolski - 01-14-2009, 09:20 AM
RE: Intelligence in JTCS - by Jason Petho - 01-14-2009, 09:40 AM
RE: Intelligence in JTCS - by Scud - 01-14-2009, 10:05 AM
RE: Intelligence in JTCS - by K K Rossokolski - 01-14-2009, 10:59 AM
RE: Intelligence in JTCS - by K K Rossokolski - 01-14-2009, 11:03 AM
RE: Intelligence in JTCS - by Scud - 01-15-2009, 12:09 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-14-2009, 11:37 PM
RE: Intelligence in JTCS - by K K Rossokolski - 01-15-2009, 06:19 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-15-2009, 06:26 AM
RE: Intelligence in JTCS - by von Manstein - 01-15-2009, 05:27 AM
RE: Intelligence in JTCS - by Herr Straße Laufer - 01-15-2009, 07:55 AM
RE: Intelligence in JTCS - by K K Rossokolski - 01-15-2009, 08:26 AM
RE: Intelligence in JTCS - by Scud - 01-15-2009, 09:39 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-15-2009, 09:45 AM
RE: Intelligence in JTCS - by Scud - 01-15-2009, 10:15 AM
RE: Intelligence in JTCS - by Hawk Kriegsman - 01-15-2009, 10:18 AM
RE: Intelligence in JTCS - by Steel God - 01-15-2009, 10:29 AM
RE: Intelligence in JTCS - by Filthy-Missile - 01-15-2009, 01:12 PM

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