• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


251/16 HT Obosilete under new assualt rules
10-03-2008, 12:36 AM,
#21
RE: 251/16 HT Obosilete under new assualt rules
simovitch Wrote:Mike, thanks for that.

So if the assault factor is still the primary factor, how are FT vehicles considered obsolete? Even with the introduction of morale checks in assaults, shouldn't we still see big SP losses from the defender in the 1st round of combat, making the 2nd round much more likely to succeed?

I believe one of the main issues of FT vehicles is their very short range coupled with low defense factors and high victory points.

How do you effectively deploy these vehicles to be more then "1-shot wonders?" Eek

Many scenarios that I have played with FT vehicles - these units either get underutilized or I just remove them from the board to avoid the corresponding victory point loss.
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
Send this user an email
Quote this message in a reply


Messages In This Thread
RE: 251/16 HT Obosilete under new assualt rules - by Kool Kat - 10-03-2008, 12:36 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)