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HPS Naval Battles: Suggestion NA'86
09-02-2007, 09:22 PM,
#23
RE: HPS Naval Battles: Suggestion NA'86
When the game starts in the main menu screen this is where you select PBEM, H2H and AI opponent etc.

Next select game parameter options ( on/off or +/- ).

Realism options
Japanese sub doctrine
FOW
Advanced weather effects
Allied damage control
Historical first turn
Vary setup
Dec 7th surprise
Reinforcements

Game options
Combat reports
Auto sub ops
TF move radius
Plane move radius
Set all facilities to expand at start
Auto upgrades for air groups
Accept air and ground replacements
Turn cycle
AI difficulty
Player defind upgrades, the player decides which unit upgrades first.

Preferences
This is all map styles, various message time delays and sound types.

Begin new game
Select scenario/campaign

Most people use house rules as to number of ships in ASW TF normally 6 to 8 ships.
Again same with 4-engined bomber attacks minimum 10,000ft.
You might agree only to allow one attack on Pearl.
Only landings at locations or hexes ( mostly small islands ) marked with a dot.
Hope this helps .
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Messages In This Thread
RE: HPS Naval Battles: Suggestion NA'86 - by Moez - 08-16-2007, 11:07 PM
RE: HPS Naval Battles: Suggestion NA'86 - by Hank - 08-18-2007, 06:17 AM
RE: HPS Naval Battles: Suggestion NA'86 - by Lowlander - 09-02-2007, 09:22 PM

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