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Total War in Germany 3.0
05-15-2007, 09:37 AM, (This post was last modified: 05-15-2007, 12:10 PM by Aaron.)
#1
Total War in Germany 3.0
3.0 is complete, the game is up to where i always wanted it to be from the first day i purchased it, only thing left is to play it, no big changes coming in the future just fixes to play balance if there is any, sit back and have fun with it, feedback always welcome and heres to southern Germany. Id love to mod the south and have a combined massive war. I attach 1 unit photo (Italians) just put it in the West-German/Units folder. Download at H2H or here

Aaron

1.Moved 4th canandian mech south to Gelnhaussen (historical) and assigned to 5 corps.

2.Deleted my phantom bdes in Nato the 197th and the 26 fallschirmajer bde (not Historical)

3.Modified oob to use Volcano mans alt art pack a and b.

4.82nd takes 18 hours longer to fully deploy less troops jumping in over longer peirod, moved one of there drop zones

5. Made 101st not airmobile, did this for those gamey situations (not that anyone would do that) i did increase foot speed to help reflect the use of helos. Added the 2 missing att helo battalions

6. MAJOR RECONSTRUTION done to the dutch oob using the great work by Hans on northag-north Winter War Scenarios if u have downloaded this u have the extra grapics already.

7. MAJOR CHANGES done to the Danes oob, ive done my research and ive found that alot of those little units were just for coastal defence so i eliminated them from game, the danes r much cleaned up now but they liked to intergrate arm, mech even down to company level so still plenty of liitle units just alot less. added first bde of the jutland division, jutland div will be only danes represented in the game and since they were based off map except for hq they r now all reinforcements that show up over a period of 2.0 days starting with the bde in Haderslev then Viborg then Aalborg, each city is farther up the penisula (historical)

8. Change berlin oob ( no more west germans bde)

9. Change ace mobile oob and added another option for deployment (4) also push back its reinforcement time a couple hours

10. Make 101st a strategy (operation Screaming Eagle) with 5 options on deployment, starts on the 13th and finishes deployment on 16th

11. Added one more 82nd option (5)

12. Adjustments to 6th Polish AB and 7th Polish Naval oobs

13. Made Spetsnaz battalion on Jutland a strategy (3 Options)

14. Added another strategy option to the 76 Guards AB, 7th Guards AB and Polish AB
Rangers Lead the Way
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Messages In This Thread
Total War in Germany 3.0 - by Aaron - 05-15-2007, 09:37 AM
RE: Total War in Germany 3.0 - by Radetzky - 05-15-2007, 08:36 PM
RE: Total War in Germany 3.0 - by bdtj1815 - 05-15-2007, 11:37 PM
RE: Total War in Germany 3.0 - by Aaron - 05-15-2007, 11:57 PM
RE: Total War in Germany 3.0 - by wranger - 05-16-2007, 03:02 AM
RE: Total War in Germany 3.0 - by bdtj1815 - 05-16-2007, 10:01 AM
RE: Total War in Germany 3.0 - by Aaron - 05-17-2007, 06:09 AM
RE: Total War in Germany 3.0 - by Aaron - 05-17-2007, 06:24 AM
RE: Total War in Germany 3.0 - by Radetzky - 05-17-2007, 08:24 AM

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