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NGP Total War In Germany scenario at the H2H.
04-10-2007, 01:32 AM,
#1
Thumbs_Up  NGP Total War In Germany scenario at the H2H.
New scenario uploaded by tazaaron..........:)

West Germany, June 10th 1985: For four decades the armies of East and West had faced each other in the center of Germany. Though initially allies, these forces had long ago become bitter rivals, each prepared to enter mortal combat with the other if the need arose. The armies of NATO, in the Central Army Group (CENTAG) and Northern Army Group (NORTHAG), were the single largest grouping of the Free World's military power on Earth. Comprising most of the West German military, the NATO force also boasted the cream of the British Army in the British Army of the Rhine (BAOR), the best of the US Army in its Vth and VIIth Corps, and the pick of the Dutch, Belgian, and Canadian forces as well. Facing them were the best the Warsaw Pact could muster, five full armies composed of troops from the Soviet Union, East Germany, and Poland. Thousands of aircraft filled bases on both sides of the Iron Curtain, and each side husbanded stockpiles of fuel, ammunition, and supplies. All that remained was for a crisis to arise, and the order for war to be given. In the summer of 1985, that crisis arrived. The USSR launched its "berserker strategy" of attack from garrison, depending on complete surprise to gain the initial, crucial advantage over NATO. Through the Fulda Gap and across the north German plain, the red forces surged, catching the West's guardians unprepared. In the south, two armies drove towards Frankfurt and the heart of West Germany, while in the north three armies crashed across the watery, wooded landscape towards the Ruhr and the Netherlands. World War III in Europe had begun, and the fate of the Western alliance hung in the balance. [Size: large] Designer note: Explicit Supply is possible. * This is a special campaign that combines both Fulda Gap '85 and North German Plain '85, must also have the Ich bin ein Berliner installed and AF North for graphics. also should be updated with latest 1.04 patch. Adapted by Dave "Sgt Fury" Gillies to use the extended map with berlin. Changed by Aaron 1. Moved reinforcement dates up and down mostly up.
2. Moved Pact Realease times up a few hours.
3. Reduced Interdiction damage to 10% from 25% for both sides.
4. Decrease Pact interdiction to 6%.
5. Increase Nato Intercept to 25% from 15%.
6. Added more strategys and options including 82nd(3), ace mobile force(4), polish airbourne(3), polish marine(2), and additional options on existing ones.
7. Deleted Options to land 82nd in Berlin and added options for 3 landings in West Germany.
8. Change reinforcement date of the 101st to the 12th and change there location to Hannover Airport. Yes Berlin is on its own, it never made any sense to land 2 divisions in a surrounded city with no strategic value for either side when if a soviet arm div is rolling down the center of brussels who cares if u still have berlin.
9.New Units either starting map or reinforcement:
XVIII Airbourne Corps HQ,rein
AFNORTH,st
Ace Mobile Force,rein
Danish Jutland Division,st
26 Fallschimeijer Bde,st
4th Can Mech,st
197th Inf Mech,st
rest of 2nd Arm(2 Bde),rein
1st Cav Div,rein on the 19th
Polish Marine and Airbourne Divs to Jutland,st
3 spetsnaz companys Jutland,st
French 2-3 Corps,rein between 14th-20th
6 french air units on the 12th
1 new russian corps of 4 Divs(1 arm 3 Mrd) on the 16th
10. Added Victory Point Hexes in Jutland
11. Decreased Nato mines to 70
12. Completely redone pact AI to take advantage of the new command in latest patch and to make it more effiecent while moving, plus my thinking was 1 div 1 road on the whole front so it hits u everywhere and u cant just bottle him up on a couple bridges.
13. Told Pact Ai to lay some engineering bridges.
14. Improved punch of Cobras and Apaches (someone had complained somewhere)
15. Added an Air Defence Reg to all soviet and east german divisions and the 3 polish armys. 16 zsu each
16. Made the 101st airmobile but since theres only enough air assets to lift roughlly 1/3 of a battalion i reduced movement to roughlly 1/3 so your not flying the whole div 1/2 way accross the map.
17. Bunch of other minor fixes i call them.
18. Changed air drop loss rate to reflect 82nd and ace mobile force landing in freindlly territory.

If you want to download this scenario you can find it here....
https://www.theblitz.club/h2h_production...p?ladder=3
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NGP Total War In Germany scenario at the H2H. - by Mr Grumpy - 04-10-2007, 01:32 AM

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