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Supply and VPs
12-20-2006, 08:38 PM,
#1
Supply and VPs
One thing that bugs me is if you have virtual supply (IMHO a good thing) then if you cut say a bridge the supply will retrace admitedly the long way round at once. Would it be possible for virtual supply to only go through hexes that had been passed through by that sides units or that started behind the front line?

The other thing I would like to see if possible is some variations in VP use for terrain. In some games (steel panthers IIRC) you get points per turn you hold or if you hold by a certain time. This would be useful in say Sicily as the Germans could then pull back slowly get points and then exit (on which subject can you set a non map edge to be an exit hex?) The Germans would then have the dilema of trading space/time and keeping enough troops to buy the time.


Mike
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Messages In This Thread
Supply and VPs - by Mike Bowen - 12-20-2006, 08:38 PM
RE: Supply and VPs - by Jazman - 12-21-2006, 03:52 PM

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