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SPWW2 AA issues
08-15-2006, 11:52 PM, (This post was last modified: 08-15-2006, 11:56 PM by Narwan.)
#6
RE: SPWW2 AA issues
More important than the aircrafts size are the duration (measured in nr of hexes) it is in sight and it's speed. If it is in sight for only a short time and it's a fast plane your AA units might not be able to shoot at it. The 'speed' also determines the amount of hexes moved by the aircraft between different shots of one AA unit. Just like any other unit which gets OP fire the aircraft needs to be spotted by the firer first. If that happens they need to get their weapons trained on it (you might want to check the FC/RF ratings for your AA units, higher stats are very important for AA units) and have time left to fire on the target. Being seen/spotted does not equal an immidiate OP-fire opportunity.

If AA units are in restricting terrain (the low ground and/or woods/buildings close by and/or smoke hexes close by, etc) they may not have a LOS long enough to fire at the target. They may have a nr of short LOS's in succession and not one long uninterrupted one. Smoke can be a real pain here.

I've had similar problems myself in a 60's WinSPMBT game with second rate nations. The standard 40mm bofors AA gun of ww2 vintage has a very hard time tracking and firing at jets, even older models, it's tracking is simply not up to it. And for some nations for some periods (easily into the sixties) it's the best AA available. Which means the jets rule the skies....

What AA units are you using?

Narwan
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Messages In This Thread
SPWW2 AA issues - by General SP - 08-12-2006, 04:38 AM
RE: SPWW2 AA issues - by Greybeard - 08-12-2006, 07:19 AM
RE: SPWW2 AA issues - by Narwan - 08-14-2006, 12:43 AM
RE: SPWW2 AA issues - by Copper - 08-14-2006, 12:53 AM
RE: SPWW2 AA issues - by General SP - 08-15-2006, 04:18 AM
RE: SPWW2 AA issues - by Narwan - 08-15-2006, 11:52 PM

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