• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Poll: Perceptions: Broken Units
You do not have permission to vote in this poll.
The unit has given up and is ready to surrender.
0%
0 0%
The unit is ready to start running to the rear.
14.29%
3 14.29%
Options 1 and 2.
38.10%
8 38.10%
The unit is too scared to come out from cover, but is still cohesive and will defend its positions.
38.10%
8 38.10%
None of the above.
9.52%
2 9.52%
Total 21 vote(s) 100%
* You voted for this item. [Show Results]

Perceptions: Broken Units
07-24-2006, 02:53 AM, (This post was last modified: 07-24-2006, 02:59 AM by CptCav.)
#1
Perceptions: Broken Units
The rules indicate the unit is severely pinned but has not lost the will to fight, only the ability for organized offensive action.

The game effects of a broken unit are:
(1) have no ZOC;
(2) cannot spot for indirect fire;
(3) cannot fire but they can defend themselves;
(4) cannot assault attack;
(5) cannot spot enemy units in detail, only as Unknown enemy units; and,
(6) at Maximum Fatigue cannot recover without an HQ.

Therefore, question is, as a player, what do you perceive this to mean?

Regards,
CptCav
Edmund Burke (1729-1797): "The only thing necessary for the triumph of evil is for good men to do nothing."

Ronald Reagan: “Détente: isn’t that what a farmer has with his turkey until Thanksgiving Day?”
Quote this message in a reply


Messages In This Thread
Perceptions: Broken Units - by CptCav - 07-24-2006, 02:53 AM
RE: Perceptions: Broken Units - by Glenn Saunders - 07-24-2006, 04:11 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)