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A question for the old guard of the Battlefront engine
02-05-2026, 09:32 AM, (This post was last modified: 02-05-2026, 09:33 AM by k3mu.)
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RE: A question for the old guard of the Battlefront engine
(02-05-2026, 02:28 AM)agmoss99 Wrote: I'm not sure I understand, but facing isn't important for the WW2 games, nor is it in the more modern PzC, In the ACW and Napoleonics it's important as a unit has to face the enemy in order to fire. As in the modern WDS versions.
Skirmishers as I recall also had a facing in the old BG games.

@agmoss - thanks for your help. you're right, and it's also true that the skirmishers have a facing. 


this morning i found inside the general help file (these old .HLP files ...) my answer (for v2.0 under Hot Keys):
Quote:Home - move the selected units forward in the Hot Spot hex (Note: this only has a visible effect in the 3D graphics mode).
End - move the selected units backward in the Hot Spot hex (Note: this only has a visible effect in the 3D graphics mode).

so yeah ... front/back positioning inside the hex doesn't matter for gameplay. phew!  Helmet Rolleyes
complicated moves fanboy // mostly harmless
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RE: A question for the old guard of the Battlefront engine - by k3mu - 02-05-2026, 09:32 AM

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