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A question for the old guard of the Battlefront engine - Printable Version

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A question for the old guard of the Battlefront engine - k3mu - 02-03-2026

... very minor and also rather out of the loop - but still, this thing makes my head spin, here goes:  Helmet Wink

... transmission incoming from out-of-time ...

the first battlefront engine game 'BG Ardennes' had in it's CD-ROM manual this line for hot keys:

Quote:The following hot keys affect only the visual alignment of the unit icon(s) in the Hot
Spot hex while in Zoom-In (Battleview™) mode. Their use is for aesthetic purposes only,
and has no effect on play.
Ctrl-b or End: Move Selected unit (s) backward in hex
Ctrl-f or Home: Move Selected unit (s) forward in hex
Ctrl-l or Delete: Rotate Selected unit(s) left (counter-clockwise) in hex
Ctrl-r or Page Down: Rotate Selected unit(s) right (clockwise) in hex

in the next installment 'BG 2 Gettysburg' and all following releases for the BG engine facing of the units became important and the hot key listing looked like this:

Quote:The following hot keys can be used to move units within their hex:
Keypad 0: Change Formation of Selected unit(s)
Ctrl-B or End: Move Selected unit(s) backward in hex
Ctrl-F or Home: Move Selected unit(s) forward in hex
Ctrl-L or Delete: Change Facing of Selected unit(s) one hexside counter-clockwise in hex
Ctrl-R or Page Down: Change Facing of Selected unit(s) one hexside clockwise in hex

my question: Move Selected unit (s) forward/backward in hex was/is still only for aesthetic purposes only, and has no effect on play - or does the position MATTER in any explainable way?

... end of transmission ...

thank you very much for your attention.  Helmet Smile


RE: A question for the old guard of the Battlefront engine - agmoss99 - 02-05-2026

I'm not sure I understand, but facing isn't important for the WW2 games, nor is it in the more modern PzC, In the ACW and Napoleonics it's important as a unit has to face the enemy in order to fire. As in the modern WDS versions.
Skirmishers as I recall also had a facing in the old BG games.


RE: A question for the old guard of the Battlefront engine - k3mu - 02-05-2026

(02-05-2026, 02:28 AM)agmoss99 Wrote: I'm not sure I understand, but facing isn't important for the WW2 games, nor is it in the more modern PzC, In the ACW and Napoleonics it's important as a unit has to face the enemy in order to fire. As in the modern WDS versions.
Skirmishers as I recall also had a facing in the old BG games.

@agmoss - thanks for your help. you're right, and it's also true that the skirmishers have a facing. 


this morning i found inside the general help file (these old .HLP files ...) my answer (for v2.0 under Hot Keys):
Quote:Home - move the selected units forward in the Hot Spot hex (Note: this only has a visible effect in the 3D graphics mode).
End - move the selected units backward in the Hot Spot hex (Note: this only has a visible effect in the 3D graphics mode).

so yeah ... front/back positioning inside the hex doesn't matter for gameplay. phew!  Helmet Rolleyes


RE: A question for the old guard of the Battlefront engine - k3mu - 02-21-2026

another question: 
does anyone here know/remember when using the 'unsupported' editors from john tiller (CWEDIT.EXE and NWEDIT.EXE) while opening one of the stock scenarios - 
there is a warning message 'duplicate unit so and so' - 

my question: does it mess with the scenario? or is it 'only' a warning BUT the scenario will run and work?


RE: A question for the old guard of the Battlefront engine - agmoss99 - 02-22-2026

I would strongly recommend that when you open a scenario in the Editor that you save the original scenario as it is, and rename the duplicate. Then you can mess with things as you want.


RE: A question for the old guard of the Battlefront engine - k3mu - 02-22-2026

dear agmoss99, thank you for the reminder. i will be careful, no worries.