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A question for the old guard of the Battlefront engine - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163) +--- Thread: A question for the old guard of the Battlefront engine (/showthread.php?tid=77252) |
A question for the old guard of the Battlefront engine - k3mu - 02-03-2026 ... very minor and also rather out of the loop - but still, this thing makes my head spin, here goes: ... transmission incoming from out-of-time ... the first battlefront engine game 'BG Ardennes' had in it's CD-ROM manual this line for hot keys: Quote:The following hot keys affect only the visual alignment of the unit icon(s) in the Hot in the next installment 'BG 2 Gettysburg' and all following releases for the BG engine facing of the units became important and the hot key listing looked like this: Quote:The following hot keys can be used to move units within their hex: my question: Move Selected unit (s) forward/backward in hex was/is still only for aesthetic purposes only, and has no effect on play - or does the position MATTER in any explainable way? ... end of transmission ... thank you very much for your attention.
RE: A question for the old guard of the Battlefront engine - agmoss99 - 02-05-2026 I'm not sure I understand, but facing isn't important for the WW2 games, nor is it in the more modern PzC, In the ACW and Napoleonics it's important as a unit has to face the enemy in order to fire. As in the modern WDS versions. Skirmishers as I recall also had a facing in the old BG games. RE: A question for the old guard of the Battlefront engine - k3mu - 02-05-2026 (02-05-2026, 02:28 AM)agmoss99 Wrote: I'm not sure I understand, but facing isn't important for the WW2 games, nor is it in the more modern PzC, In the ACW and Napoleonics it's important as a unit has to face the enemy in order to fire. As in the modern WDS versions. @agmoss - thanks for your help. you're right, and it's also true that the skirmishers have a facing. this morning i found inside the general help file (these old .HLP files ...) my answer (for v2.0 under Hot Keys): Quote:Home - move the selected units forward in the Hot Spot hex (Note: this only has a visible effect in the 3D graphics mode). so yeah ... front/back positioning inside the hex doesn't matter for gameplay. phew! RE: A question for the old guard of the Battlefront engine - k3mu - 02-21-2026 another question: does anyone here know/remember when using the 'unsupported' editors from john tiller (CWEDIT.EXE and NWEDIT.EXE) while opening one of the stock scenarios - there is a warning message 'duplicate unit so and so' - my question: does it mess with the scenario? or is it 'only' a warning BUT the scenario will run and work? RE: A question for the old guard of the Battlefront engine - agmoss99 - 02-22-2026 I would strongly recommend that when you open a scenario in the Editor that you save the original scenario as it is, and rename the duplicate. Then you can mess with things as you want. RE: A question for the old guard of the Battlefront engine - k3mu - 02-22-2026 dear agmoss99, thank you for the reminder. i will be careful, no worries. |







