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1914 Valour - FWWC Tournament Round 5
Yesterday, 02:43 PM,
#48
RE: 1914 Valour - FWWC Tournament Round 5
(Yesterday, 10:21 AM)Dog Soldier Wrote:
(Yesterday, 05:50 AM)Almskaar Wrote: Also, day 2 was a mud day and when the curtain went up my motorized infantry was deployed in a marsh hex, they couldn't move, or even assault their way out of it for the whole day, frustratingly comical.

Did you try to put the unit "on foot"? This command is in the PzC WW2 games I play.  It is the only solution I found. The trick of course is to be able to quickly reunite the on foot unit with its HQ to get motorized again. A decision based on time and distance of course. If the unit ended in the marsh hex on a major road, that makes the decision sway to going "on foot" most times.

Curious if that was possible for you or was it just better to wait it our as you did.

Dog Soldier

I'm only aware of travel mode and deployed (I think I'm quoting the correct terms, don't have the rules in front of me), if there's something else called "on foot" that's news to me
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RE: 1914 Valour - FWWC Tournament Round 5 - by Almskaar - Yesterday, 02:43 PM

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