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RE: 1914 Valour - FWWC Tournament Round 5
I know some folks don't seem to like this scenario much and I won't argue it's kinda weird in some ways but personally I kinda like it, haven't played it as the Russians yet tho. Anyway, it seems like with the diversity of results it might have been, for the sake of the tournament, a good choice. Thoughts anyone?
Here's a couple things about my game I wanted to share... Curious to hear from others too...
My army was isolated for a good part of the game and when I was able to reach the north edge of the map and capture a supply hex my army remained isolated. It turns out the hex I took was a zero value supply hex, which does not get one back in supply. I hadn't looked at the value ahead of time and even if I had it might not have occurred to me that something like this could be the case but I do wonder what does a zero value supply hex do?
Also, day 2 was a mud day and when the curtain went up my motorized infantry was deployed in a marsh hex, they couldn't move, or even assault their way out of it for the whole day, frustratingly comical.
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