RE: Wanting opponents please!
>> ...I had a bunch of GRAD arty...
>I think you meant BM-21 "Grad" Rocker Artillery here. This is a bad choice, in my opinion; they are expensive as **ck, >inaccurate, reloads slowly, and not effective against buildings. On your place, I would choose off-map heavy mortars >instead; they are cheaper and they have smoke rounds at least. I think smoke screens are very useful during river >crossings.
So, when planning, I had to assume you had defence in depth (foolish not to assume). The Grad was meant to be a slow but constant thumping around your back line limit your ability to reinforce. In this case, I wasn't going to need a smoke screen to cross, because I had a MG (man portable, or on the BDRMs) to suppress each building. Smoke screens can be usefully for crossings, but its all about the coordination of the two (as in the failure of B vs R).
>> In that match, I completely messed up on the timings of my Mortar rounds. Because of that, any frontal assault was >suicidal.
>My thoughts were that you chose perfect moment to cross the river, right after your mortars and exactly before mine (I >switched them on-off-on-off to maintain ammunition; initially, I had 90 rounds; at this moment (Turn 42), I still have >two thirds of them). I think that your "infantry only" attack was suicidal in any way, as control of crossings (bridge and >ford) against infantry is too easy for defender side. I was able to suppress and break your infantry using only MMGs and >on-map mortars; I even did not have mines/barbed wire. I think you need some more advanced tactics for river >crossings: amphibious vehicles, smoke screens, at least some tank as cover for infantry. My opinion.
Lesson's Learned:
(a) I forgot that you could start on my side of the river. Luckily, that wasn't a huge problem here.
(b) I meant to, but forgot to buy real anti-air, and not just a few darn redeyes (as bad as a blowpipe).
© I didn't take a tank, because the chance of cheap ATGMs poking out of every window was too much a risk.
(d) which leads to- but not taking tanks, your ATGMs become less valuable. Instead, I took some ATGMs, just in case you have tanks, but they were also suppose to provide suppression of your troops in buildings, but I could not get my ATGMs to fire the actual rockets. It was a complete failure of coordination which would lead to the sacking of the commanding officer.
> ...When ever it comes time to save a file, if click three times, the game freezes up and crashes...
>>My advice: do not click it three times. I am not an expert, but I think that to click it one time is quite enough, lol. In >>overall, sad that the CMCW is so buggy, it is most interesting Combat Mission game as for me.
I don't mean, three clicks on the "ok" box, I mean, just three clicks of the mouse, anywhere. I was sat up and my mouse slid down and clicked, boom, turn gone, had to redo.
>> So what kind of work around would you like to try for games 3 and 4?
>As I said, I am quitting out of them. I think my technical problem may appear again. I think I have seen threads where >players have encountered bugs in only certain scenarios or maps; I do not know if that is my case. I will try to make >some tests on this map later.
Understood. Since you are the one with the technical issues, I'll let you take lead on what game parameters we use.
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