RE: Wanting opponents please!
>How does 'ceasefire' and 'surrender' works? I want to know how it works from different aspects (mechanics, rules, >etiquette of game, in which conditions/when player should use 'ceasefire' and 'surrender', etc.). I know nothing about it.
Surrender: Once you push that button and finish your turn, a new turn will be sent to me. At the end of me watching the playback portion of the turn, it will change screens and declare opponent has surrendered. This will be a typical end of match screen, ie kills/losses/missing/score etc. I'm fairly certain surrendering also auto gives control of all victory points to the winner. A player would surrender when they know that its either/or impossible/not worth time to continue with hopes for a victory. If you hit me so hard, and I'll I got are a few troops left, instead of hiding and waiting out another 30 turns, I'll just surrender. Then we start a new game.
Ceasefire: This is toggle on or off. It's secret to the opponent. If at any time, we both have 'Ceasefire' toggled on, then the following turn (assuming we keep the ceasefire on) the game will auto end. Victory points are calculated as is.
It's another way of ending a situation where realistically, any sane commander would have pulled his troops back (or requested a ceasefire to collect wounded and dead). Players can discuss ceasefires, but bluffing can be a tactic, but "Prisoner's Dilemma" is a rule of human nature. So be careful when playing in a closed group of people where people can learn a commander's tactics and personality.
>Also I want to know how other players finish battles like our current ones (short ME), through what (one of sides do not >have more troops, 'ceasefire', 'surrender', no more time ( = 30min - 30min), something else). I know nothing about it. >Share a part of your experience to me.
Typically, if both players think they have a shot at winning, we'll go to minus 5 turns (turns don't always end at Zero). But if one player knows he's beat, then surrender is fine (again, move on to rematch). Ceasefires are probably the rarest, just because of all the guess work. Now in a Campaign, a ceasefire could help you hold on to valuable combat strength when pressing the attack would be too costly.
For instance, I considered pressing Ceasefire in our B vs R match as I did some cost analysis of pressing/defending.
My best advice for cease fire is toggle it when you think ending the match would give you a better outcome than fighting to the end. You don't have to tell the opponent that you toggled it- but if they toggle it as well (because of their own analysis) its just a question of who's tactical analysis was better.
(**). This post do not includes my jokes inside / <-- recursion, lol /, only exception is this one.**
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