• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Thoughts on Disruption/Broken Recovery - Revisitied
12-27-2022, 05:17 AM,
#3
RE: Thoughts on Disruption/Broken Recovery - Revisitied
Speaking in terms of PzC and MC, where mobility is important, I make it a point to commit units intact, by Div if that’s the sole HQ, by Brigade or Regiment if available.  Unless the unit is A quality I will pull it off line when it goes over 100 fatigue, if it is A quality I’ll push it closer to 200.  Staying in command strictly solves most supply issues.  Engage at night only if essential or already in contact.  I find doing this will keep my army almost as combat capable at game end as at game start.  Of course none of that applies in a short game, that’s just hammer away.  

My FWWC experience is slight but I found that strategy was less effective since morale of most units is “more average” and command ranges dog leash short.  The rotation of forces there needed doing on Corps level to work even half well, and the scale and density of forces made it hard to effectively maneuver the actual troops.

In all games of any genre though I have found not grinding your forces to a nub the best approach unless you have a vast numerical superiority.
Quote this message in a reply


Messages In This Thread
RE: Thoughts on Disruption/Broken Recovery - Revisitied - by Steel God - 12-27-2022, 05:17 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)