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Shaders
11-23-2021, 08:06 AM, (This post was last modified: 11-23-2021, 08:14 AM by -72-.)
#6
RE: Shaders
(11-23-2021, 12:18 AM)parmenio Wrote:
(11-22-2021, 08:32 AM)_72z Wrote: Which would hold true for all of the series.  It's basically just bmp files layered on one another. Up to 24 bit, but not able to use the transparency layer that would be found in 32 bit bmps (or 32 bit png files).

That's no longer 100% the case. Modern Air Power is now built on top of DirectX 11. PNG files are now supported in a number of areas and where they aren't it's because I haven't, as yet, got round to changing the code to check for both BMP and PNG files (for backwards compatibility).

In time, I hope to migrate DX11 support to other series as well.

Assuming you;'re saying that you're doing programming work with WDS; interesting... :) and looking at you're all posts file, I guess that must be the case.
I'll be more interested at what point it gets introduced to NB and MP engines (apologies for the bias). I know that there was some discussion around that area several years ago.
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Messages In This Thread
Shaders - by Sean - 11-21-2021, 02:29 PM
RE: Shaders - by parmenio - 11-22-2021, 05:59 AM
RE: Shaders - by -72- - 11-22-2021, 08:32 AM
RE: Shaders - by parmenio - 11-23-2021, 12:18 AM
RE: Shaders - by -72- - 11-23-2021, 08:06 AM
RE: Shaders - by parmenio - 11-23-2021, 08:55 AM
RE: Shaders - by -72- - 11-23-2021, 07:15 PM
RE: Shaders - by Sean - 11-22-2021, 11:43 AM
RE: Shaders - by Sean - 07-29-2023, 05:59 PM

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