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FWWC: Night Movement
08-23-2020, 04:08 AM,
#13
RE: FWWC: Night Movement
(08-22-2020, 09:37 AM)Strela Wrote: I think the point is still being missed here by Steel God.

For night moves, you can not enter a hex if you exceed the overall stacking limit. This is what he remembers and has seen in PzB. This has not changed and is nominally usually ~1,500 men in most PzC titles. 

As ComradeP points out there is a lesser road stacking limit, usually 350 to 400 men. This is the critical number when it come to night moves. A unit in travel mode will potentially disrupt if it moves through a second unit if the road stacking limit is exceeded. It won’t be able to enter the hex if the overall stacking limit is exceeded. The grey area is if the value is between the two, as you’re not advised that you may disrupt.

So the moral is check stacking when moving through other units on a road at night.

Personally, I think the system handles it perfectly and it’s another incentive to stop and rest...

David

David;
    Nope, not missed, I understand it fully, I'm just saying that a) I don't agree with the decision (but certainly respect the designers right to do it); and b) I think that if the designer exercises the right to design it that way, the player shouldn't have to remember it's going to happen.  Maybe a warning that you're about to over stack if not a mechanism that just doesn't allow you to over stack in the first place.  I mean it is a computer game, if I want to check the rule book constantly I can stick with board games, and no one is going to intentionally do something if they know the result ends badly.  So this disruption only happens "when you forget" or "by accident".   But as you say, the lesson here is that it's another reason not to move at night, which goes back to my original post (then in jest maybe more serious now) that in FWWC instead of even having night turns just have an auto turn that advances the clock X hours and applies fatigue recovery and disruption removal calculations from every counter and then poof it's Sunrise.  That is the net effect when there are so many reasons why it's bad to do anything at night. 
     To each his own, and that's a good thing, because it would be a boring world if everything was the same.  vive la différence



Paul
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Messages In This Thread
FWWC: Night Movement - by Steel God - 08-18-2020, 10:09 PM
RE: FWWC: Night Movement - by ComradeP - 08-18-2020, 10:39 PM
RE: FWWC: Night Movement - by Mowgli - 08-18-2020, 11:39 PM
RE: FWWC: Night Movement - by Steel God - 08-18-2020, 11:50 PM
RE: FWWC: Night Movement - by Steel God - 08-18-2020, 11:47 PM
RE: FWWC: Night Movement - by ComradeP - 08-19-2020, 01:08 AM
RE: FWWC: Night Movement - by Steel God - 08-19-2020, 02:00 AM
RE: FWWC: Night Movement - by Strela - 08-22-2020, 09:37 AM
RE: FWWC: Night Movement - by Steel God - 08-23-2020, 04:08 AM
RE: FWWC: Night Movement - by ComradeP - 08-19-2020, 02:45 AM
RE: FWWC: Night Movement - by Steel God - 08-19-2020, 04:40 AM
RE: FWWC: Night Movement - by Mr Grumpy - 08-19-2020, 06:05 AM
RE: FWWC: Night Movement - by ComradeP - 08-19-2020, 11:56 AM
RE: FWWC: Night Movement - by Mr Grumpy - 08-23-2020, 08:24 AM
RE: FWWC: Night Movement - by Steel God - 08-23-2020, 08:54 AM
RE: FWWC: Night Movement - by Volcano Man - 08-24-2020, 04:34 AM
RE: FWWC: Night Movement - by Volcano Man - 08-24-2020, 04:31 AM

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