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Strategy Gaming Think-Tank
09-18-2018, 07:35 AM,
#3
RE: Strategy Gaming Think-Tank
Hi Geoff, thanks for the response, and you make good points. However, not entirely what I'm after. I'm not looking for how to best design a game, but rather get some perspective on game mechanics players have enjoyed through the various games they've played, or even those they haven't enjoyed, or even find missing from games.

For instance, WitP is one of my favorite games, and I enjoy the little battle resolution scenes that play out, especially during ship vs ship combat. At the same time, I'm not a fan of watching a large surface task force landing 40-50 hits on a single yacht size ship task force either, even if the first time doing so is rather comical.

And

War in the east, I like that the Soviets can build certain unit types, however I wish the Axis could do the same. I know its this way for game purposes, and I say that to stress that I'm not looking to quibble over game design features, but gain insight on the mechanics themselves that people enjoy or don't.

Or

I've played Panzer Campaign games and I quite like the detail of their OOBs, but I wish there was a system that could handle damaged or mechanically failed vehicles and later send them back to the units.


I hope this helps, and I understand answers by each person will be different as it is opinion based. However, one might be surprised what insights can be achieved by such a random collection of examples.

Thanks again for your time
Atheory
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Messages In This Thread
Strategy Gaming Think-Tank - by Ocito80 - 09-16-2018, 01:25 PM
RE: Strategy Gaming Think-Tank - by geoff - 09-16-2018, 10:43 PM
RE: Strategy Gaming Think-Tank - by Ocito80 - 09-18-2018, 07:35 AM
RE: Strategy Gaming Think-Tank - by geoff - 09-19-2018, 03:04 AM

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