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SeaLion Artillery Dialog....
09-30-2017, 08:02 PM, (This post was last modified: 09-30-2017, 11:41 PM by Kool Kat.)
#2
RE: SeaLion Artillery Dialog....
(09-30-2017, 03:58 PM)dgk196 Wrote: Hello...

   I have noticed that in the HPS Sealion game, the 'Artillery Dialog' functions differently.
When a unit is selected and it 'fires', it is then removed from the Artillery Dialog list. This is a great
variation, much better than the 'light' version of unavailable or used guns designations.

Is this a Sealion only variant. or can it be added/modded into the other HPS Campaign Series titles?
Is it a function of a setting at the start of a scenario, and I just didn't notice this before, or is it
only for this title?

Thanks for your help on this subject...

Dennis   Jester

Hey Dennis: 

In all the PzC and MC games I own, the Artillery Dialog works as you describe.  Smile 

Artillery units selected and "fired" are removed from the Artillery Dialog list.

Artillery units unavailable are lighter text.

No modding required!   Wink
Regards, Mike / "A good plan violently executed now is better than a perfect plan executed next week." - George S. Patton /
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Messages In This Thread
SeaLion Artillery Dialog.... - by dgk196 - 09-30-2017, 03:58 PM
RE: SeaLion Artillery Dialog.... - by Kool Kat - 09-30-2017, 08:02 PM
RE: SeaLion Artillery Dialog.... - by Ricky B - 10-01-2017, 08:40 AM
RE: SeaLion Artillery Dialog.... - by dgk196 - 10-06-2017, 04:17 AM
RE: SeaLion Artillery Dialog.... - by Kool Kat - 10-12-2017, 12:25 AM

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