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Scenario Design--Victory Points?
07-28-2016, 02:39 PM, (This post was last modified: 07-28-2016, 02:50 PM by 76mm.)
#3
RE: Scenario Design--Victory Points?
Thanks. I've tried to create a neutral objective, by setting the nationality to "None", but that simply removes the objective altogether rather than create a neutral objective. The nationalities which appear as a selection seem to be based on the directories created in the game folder (eg, I could get "Russian" and "Hungarian" to appear in a Tunisia scenario by adding a relevant directory), but when I tried adding folders for "Neutra,l" "Switzerland", or "Sweden" nothing happened. I don't see any other way to do so.

It just seems odd that when creating an objective we choose between several nationalities but that ultimately all that matters is Axis or Allied--why give us all the choices if they don't matter? For multiplayer, for instance, it might be interesting to allow different players on the same side to earn their own VPs, even if they are ultimately aggregated into an Axis or Allied total.
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Messages In This Thread
Scenario Design--Victory Points? - by 76mm - 07-28-2016, 04:58 AM
RE: Scenario Design--Victory Points? - by Ricky B - 07-28-2016, 12:34 PM
RE: Scenario Design--Victory Points? - by 76mm - 07-28-2016, 02:39 PM
RE: Scenario Design--Victory Points? - by Ricky B - 07-29-2016, 07:01 AM
RE: Scenario Design--Victory Points? - by 76mm - 07-29-2016, 07:36 AM
RE: Scenario Design--Victory Points? - by 76mm - 08-02-2016, 04:37 AM

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