• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Opinions about "Game rules as used by players"
05-23-2016, 06:08 AM,
#33
RE: Opinions about "Game rules as used by players"
Perhaps this would be an alternative...



Infantry attacking an armored unit (i.e. tank) with non-AT (nAT) weapon/s:

A. nAT weapons may be fired at an armored target until that target shows some suppression (i.e. not "Ready" status). Once the target shows some suppression NO nAT weapons may be fired at the target unless it's by close assault (within 1-0 hexes).

B. Each nAT weapon may be fired at an armored target, either separately or as part of the attacking unit's barrage of multiple weapons firing at once, if the target is within one third the maximum distance of the each attacking weapon. [Example: Attacking unit has two nAT weapons attacking a tank at a range of 300 meter. One nAT has a max range of 1000m, the second has a max range of 300m. In this case, the second weapon may not fire at all.]



This set of guidelines offer the ability to suppress an armored unit with nAT, however the shortcoming is in the target unit will only me mildly suppressed.

Good thought experiment though...
Quote this message in a reply


Messages In This Thread
RE: Opinions about "Game rules as used by players" - by Spledge - 05-23-2016, 06:08 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)