• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


Opinions about "Game rules as used by players"
05-21-2016, 06:49 AM, (This post was last modified: 05-21-2016, 06:55 AM by Weasel.)
#29
RE: Opinions about "Game rules as used by players"
The most important thing to remember is that the rules, as myself and play testers designed them, is to keep them simple to learn, simple to use, and simple to police. We could make the rules incredibly detailed, but they would be an elephant in a Volkswagon to use.

A prime example of this is the following rule which we discarded and no one seems to think of: FOOs must have LOS to target. A FOO is designed to bring artillery onto a target that he sees, not one that is 5 miles away that a scout unit bumped into, however we did away with this since in game showed the foo was always singled out for special attention and by the time he got to the forward area the need for artillery passed.

However, as stated earlier, by all means create your own rules, play test them, and present them to the community if you like, I am more than willing to post them.
Some of us are busy doing things; some of us are busy complaining - Debasish Mridha
Quote this message in a reply


Messages In This Thread
RE: Opinions about "Game rules as used by players" - by Weasel - 05-21-2016, 06:49 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)